Recca: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 7:
''Recca'' pushes the NES hardware to its absolute limits, with action that goes even faster than later-generation arcade shoot-em-ups like [[Raiden Fighters]], Donpachi and [[Giga Wing]]. It also has an interesting techno-rave soundtrack, taking the system's sound chip in an entirely different direction than most NES games ever did.
 
Not to be confused with the anime ''[[Flame of Recca]]''.
 
{{tropelist|Be prepared for the most ultimate sparky challenge in the world of Famicom.}}
Line 24:
** Weirdly enough, the HUD stays on during two boss battles, with the first one being on Time/Score Attack's stage two boss and the second one that is fought at the very end. Was this trope invoked by the lack of free space for tiles?
* [[Dummied Out]]/[[Take That]]: There's a hidden intro buried in the game's code. [http://www.youtube.com/watch?v=BrQn-O_zFRc It's probably a safe bet that someone didn't like SEGA very much.]
* [[Exactly What It Says on the Tin]]: The end credits state that the game is a [[Nintendo Hard|"Super Hard Shooting Game"]].
* [[Explosions in Space]]: <s> Exaggerated, Big time.</s> Perhaps, ''everything'' that may be asploded (be it enemies or starship Recca)... ''[[Made of Explodium|may be asploded]]''!
* [[Game Mod]]: ''Recca: Pure''. With Zanki Attack and Hard Mode available unlocked at the very beginning
Line 39:
* [[More Dakka]]: Quite possibly more bullets than any other game made for the NES.
* [[Mutually Exclusive Powerups]]: The blue [[Power-Up|Power Ups]] for your main weapon, and the red powerups for your [[Attack Drone]] positioning mode.
* [[Nintendo Hard]]: The entire game. Even the end credits state that Recca is a [[Exactly What It Says on the Tin|"Super Hard Shooting Game"]].
** [[Harder Than Hard|Nintendo Bloody Impossible]]: ''The New Quest'' mode.
* [[Easy Mode Mockery|Normal Mode Mockery]]: The Normal Game is only four levels, while Hard Mode has seven.
Line 60:
** What else would you wish. This is a game made specifically for a gaming event. ''Cue to'' ''[[Nintendo Hard]]''.
* [[Title Theme Drop]]: In Hard Mode Area 7, the background music is the title screen theme.
* [[The Unfought]]: After the end credits, your ship returns to base, and is promptly attacked by [http://www.hardcoregaming101.net/recca/recca-19.png this guy]. You never fight him in-game, and your ship can't actually battle him during the end credits. The words "To Be Continued" appear, but ''Recca'' has no sequel...
** And no, don't stare at the Summer Carnival games made for [[TurboGrafx-16]]. First, they were developed by a different team (although done for the same kind of tournaments). Second, they have completely nothing to do with ''Recca'' story-wise. Third, they completely lack the insane speed ''Recca'' had.
* [[Wave Motion Gun]]: [http://www.hardcoregaming101.net/recca/recca-14.png This boss] has '''''five''''' of them, but ''usually'' tends to fire one to four at a time.. In the event where it fires all five, you have to move in between two of them.