Recettear: An Item Shop's Tale: Difference between revisions

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* [[Absurdly High Level Cap]]: Your Merchant Level can go all the way up to level 99, despite the fact that Recette doesn't get any extra privileges after level 50.
* [[Adam Smith Hates Your Guts]]:
** Inverted in the fact that ''you'' are the shopkeeper now, gouging poor adventurers out of their hard earned cash. Tear even mentions Adam Smith by name when you buy your first stock from the Merchant guild with the express purpose of reselling at an inflated price.<br /><br />The game however strongly encourages selling them equipment at low prices since it'll benefit you when you go adventuring with them later.
 
** "Gouging" is the light term once you start seeing increases or decreases in prices. You can charge upwards of '''300%''' on something that has had a price increase and get away with it. Moreso if people trust you and/or you run a more high-end expensive shop.<br /><br />Of course, you can do this both ways when people start selling stuff back to you. You can buy things as low as 20% of the base price.
The game however strongly encourages selling them equipment at low prices since it'll benefit you when you go adventuring with them later.
** "Gouging" is the light term once you start seeing increases or decreases in prices. You can charge upwards of '''300%''' on something that has had a price increase and get away with it. Moreso if people trust you and/or you run a more high-end expensive shop.<br /><br />Of course, you can do this both ways when people start selling stuff back to you. You can buy things as low as 20% of the base price.
 
Of course, you can do this both ways when people start selling stuff back to you. You can buy things as low as 20% of the base price.
* [[All Just a Dream]]: If you fail to meet a debt repayment, everything prior to that point turns out to be this as Recette wakes up on Day 2. Well, everything but any renovations and remodeling done to the store, store levels, and your items.
** Considering that you return to Day 2 with ''everything'' you'd earned up until the point you failed (items, merchant levels, store renovations, ''and'' adventurer levels) it may feel more like Recette [[Groundhog Day Loop|just got sent back in time]], rather than just woke up from a particularly bad dream.
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** In dungeons, Louie swings with his right hand in every direction except when he's ''facing'' right. For some reason, he mysteriously becomes left-handed when facing right - you can see his shield strapped to the arm facing the screen.
* [[Anachronism Stew]]: Being set in a medieval-ish [[Fantasy Counterpart Culture]] France is no reason not to have vending machines, canned goods, a [[Robot Girl]], and a Wal-Mart [[Expy]], among other things.
* [[An Economy Is You]]: Played with but apparently subverted. Not all the items you sell are appropriate for adventurers, but an awful large percentage is. Item categories all have about the same number of items, but there's eight weapon types, three categories for varying body armor, and categories for helmets, shields, armored armbands, and three kinds of magic jewelry. Even items in the more mundane categories can be equipped by adventurers and higher-end ones tend to be combat-oriented. However, it turns out that people besides the adventurers buy all this stuff, and quite frequently too--middletoo—middle-aged men frequently buy weapons and armor, healing items are all food anyways and magical jewelry appears to be quite fashionable. There's also several categories of item which are notably ''un''popular with non-adventurers, like helmets and capes, and almost never sell unless the customer requests a general category.
** That said, claws and arm parts mysteriously don't appear in the merchant guild until you find the adventurer who uses them.
* [[Anti-Frustration Features]]: If you lose, you go back to the second day, but you keep all your items and pretty much everything else that isn't story related, such as Merchant Level, Adventurer Levels, and dungeon floors cleared. This tends to make getting back to where you were absolutely trivial and beating whichever week you lost on much easier. It also means that not running your shop well for a single week won't force you to completely redo everything.
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* [[Cursed with Awesome]]: The snow trap which makes the ground slippery can, with some practice, actually be quite beneficial to some characters (like Tielle) because it allows them to attack in a different direction than they are moving.
* [[Day Old Legend]]: The descriptions of many fusion items describe their origins or rumors surrounding them. These range from "Found within the ruins" to "Found within a great desert, which was said to be created by the item itself" (for a middling fire-themed bracelet no less!). Possibly these are what [[Honest John's Dealership|Recette]] is supposed to be telling her customers about the item, more likely they're just nonsense.
** Several of these are [[Mythology Gag|Mythology Gags]]s/[[Continuity Nod|Continuity Nods]]s to ''[[Chantelise]]'', where the descriptions were accurate.
* [[Deadpan Snarker]]:
** Tear's most common attitude, acting as a foil to Recette and everyone else.
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* [[Groundhog Day Loop]]: [[Epileptic Trees|One interpretation]] of what happens after you get a Game Over.
* [[Guide Dang It]]:
** The game advises you to haggle, and haggle viciously. However, if a customer accepts your first offer, you get bonus experience... which grows exponentially. Higher levels of merchant skill will ultimately make you way more money than jacking up the price as high as you possibly can. It also builds your [[Relationship Values]] with the [[NPC|NPCs]]s, which gives them deeper pockets.
** All customer types have a certain budget. Trying to sell a girl high-value items is pointless until you manage to build up your relation with them a few times. Also, when you sell something to an adventurer that he/she could equip, their ideal price is a lot lower (since it pays off for you as well).
** And even if you do know about the [[Relationship Values]], the last two times that it can be increased with a customer isn't even indicated for some reason.
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** A random event in dungeons can disable the minimap for the current floor. Another reduces your sight radius to about half the screen, and another coats the entire level's floor in ice.
* [[An Interior Designer Is You]]: Different decorations affect the probability of certain customers visiting. However, changing the location of the counters is only for your convenience and aesthetics, except for the counters close to windows which are showcase items.
* [[Ironic Echo]]: Caillou give a short and rather academic description of fairies in human society when he mistakes Tear for the shop owner. Later, {{spoiler|Griff}} repeats this word-for-word before pointing out that {{spoiler|it's a lie to cover up [[Humans Are Bastardsthe Real Monsters|human bastardry]]}}.
* [[Item Crafting]]: After a few merchant levels you can use Fusion to craft various items, usually using an item of the same type as base and some Ingredients (dungeon-only items) and maybe a treasure or another item. Picking the ingredients carefully can net a high quality modifier (up to +15), though that only really matters if you plan on using them for your heroes.
* [[Karl Marx Hates Your Guts]]: Very much averted. Prices fluctuate as does demand for certain types of items. Trying to invoke this trope will likely get you a game over.
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** Caillou means "pebble" in French.
* [[The Messiah]]: Recette: reforming villains left and right by sheer force of adorability.
* [[Money for Nothing]]: Obviously not the case in story mode or survival mode, since money is literally the goal of the game. But in the extended endgame, as you tackle the [[Bonus Dungeon|Bonus Dungeons]]s and try to fill the item encyclopedia, you'll start having more money than you need for, well, anything. You'll eventually be able to purchase everything available for money in greater quantities than you can possibly sell or use and can afford to take a loss and sell adventures equipment they can't possibly afford. Far more valuable are customer reputation (since they'll sell you otherwise unobtainable items at high levels and adventurers can afford better gear), merchant level (needed to unlock a lot of very important upgrades) and the items only obtained from dungeons or customers, especially fusion ingredients and results.
* [[Monster Compendium]]: Well, Item Compendium. It keeps track of all the items you've discovered. Mostly useful in that the items needed for a particular [[Item Crafting|Fusion]] are only revealed when you discover them, though you can see what type of item the recipe needs beforehand.
* [[More Dakka]]:
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* [[Noblewoman's Laugh]]: Alouette does her best twelve year old imitation of this at every opportunity.
* [[No Hero Discount]]:
** Can be averted or played straight since you set the prices. Tear expressly advises you to offer this to the heroes you hire personally since they will use gear they buy which saves you from having to equip them yourself. Plus not having to equip them means being able to carry more loot.<br /><br />The heroes actually expect you to do that, as the price range they find agreeable is a lot lower than usual when they could upgrade their equipment with the item on sale.
 
The heroes actually expect you to do that, as the price range they find agreeable is a lot lower than usual when they could upgrade their equipment with the item on sale.
* [[Noodle Incident]]:
** Occurs in full view of the player. The first time Arma wanders into your shop, she requires a lengthy explanation of what a shop is, which is faded out. She then needs to be told how money works, so Recette begins her explanation as the screen fades out and comes back to Recette telling an adventure story, fades out ''again'', then comes back with Recette ''finishing her explanation of money''. Which Arma somehow gets. Exactly how these points are logically connected is left up to the player's imagination.
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* [[Orphaned Punchline]]: While explaining how money works, Recette somehow says this line:
{{quote|... And that's when the hero yelled, "this is the end of my journey!" ... }}
* [[Palette Swap]]: Most [[Mook|mooksmook]]s with the exception of kobolds and pumpkins.
* [[Paper-Thin Disguise]]: Recette and Tear, in an effort to try finding out why Caillou keeps watching the Orphanage, hide behind a built tree that literally says "Totally A Tree" on the front.
{{quote|'''Tear''': Somehow, some way, I feel we're more conspicuous to Caillou like this than we were just standing around. [[Lampshade Hanging|In fact, every single person in the square seems to be staring at us]]. [[Overly Long Gag|I think even the dogs do not know what to make of us]].}}
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* [["The Reason You Suck" Speech]]: Recette gives {{spoiler|Griff}} a great one at {{spoiler|the top of the Obsidian Tower}}... then promptly apologizes for it.
** Griff himself delivers a particularly strong one to Tear. He actually goes so far he manages to anger [[The Pollyanna|Recette]] for the only time in the game. {{spoiler|No wonder why she was harsh with him afterwards. It doesn't last though.}}
* [[Recurring Boss]]: Most of the bosses (except the end boss of each dungeon) are fought multiple times -- sometimestimes—sometimes two or three at once.
* [[Redemption Demotion]]:
** Charme's hitpoints go down drastically and she loses the fiery charge and web shooting abilities when she starts working for you. She eventually re-learns the special moves on levelling up though.
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* [[Sequence Breaking]]: Possible to happen, and in a rather amusing way, as Charme starts coming to your shop acting familiarly with Recette in the fourth week even if you only cleared the Hall of Trials, and never saw her before in the 2nd dungeon.
** [[New Game+]] is an exercise in sequence breaking. With True Cards you get access to adventurers from the start of the game, allowing you to do every [[Defeat Equals Friendship]] boss battle as a mirror match if you possess the right True Cards. This also leads to weird dialogue such as Louie being grateful for Recette helping him through the Hall of Trials... Despite him not entering the dungeon at all.
* [[Shockingly Expensive Bill]]: Recette's father's debts are so huge, Tear refuses to tell Recette the exact amount for fear of making her faint on the spot.<br /><br />If you're curious, and to ensure ''you'' don't faint on the spot, this is spoiler-tagged. Over the course of normal gameplay, the debt adds up to {{spoiler|820,000 pix}}. Have fun in the game's final week, where your goal is to pay back {{spoiler|500,000pix - over half the loan in one shot}}.
 
If you're curious, and to ensure ''you'' don't faint on the spot, this is spoiler-tagged. Over the course of normal gameplay, the debt adds up to {{spoiler|820,000 pix}}. Have fun in the game's final week, where your goal is to pay back {{spoiler|500,000pix - over half the loan in one shot}}.
** This can be made hilarious in a new Game+. Since your items carry over, you can easily have millions worth of top-end equipment sitting in your inventory ready to go right from the beginning. Despite this, Tear insists the quantity of money would make Recette faint.
* [[Shoryuken]]: A favored move of Elan's.
* [[Soundtrack Dissonance]]: In one event in the night, {{spoiler|Griff}} reveals the truth behind {{spoiler|the fairies in the city and why the [[Humans Are Bastardsthe Real Monsters]]}}. Meanwhile, the joyful music continues to play in the background.
* [[Sprite Polygon Mix]]: This is fairly noticeable in dungeons. The characters are 2D sprites while the monsters are pre-rendered sprites of the [[Donkey Kong Country]] or [[Super Mario RPG]] type. The backgrounds and bosses are true 3D, and look like they came from a Playstation era game.
* [[Squishy Wizard]]: Calliou, to [[Glass Cannon]] extents.
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* [[Suspiciously Specific Denial]]: When the guildmaster asks Tear for a favor:
{{quote|"We absolutely refuse to put [[The Godfather|horses' heads in anyone's beds]]."}}
* [[Sweat Drop|Sweat Drops]]s: Aplenty.
* [[Sweet Tooth]]: Recette, but she pales in comparison to Tielle who apparently subsists on nothing ''but'' sweets in huge quantities.
* [[Sword Beam]]: Signature attack for Louie once he's leveled up a bit.