Red Dead Redemption/Headscratchers: Difference between revisions

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** They could have at least made death by drowning more interesting than an instant death screen. Some futile flailing in the water would have been funny.
*** Or at least given us a short timer. Just because John can't swim doesn't mean he's made of cotton candy. They could have let us flounder for a few seconds with a little bit of control. This would give us the option of recovering from accidentally falling into water without risking breaking the game.
* I found the constant drowning incredibly annoying, but from an historical perspective it makes sense. I wouldn't expect a bandit who has grown up in the desert to be able to swim. Few people in general knew how to swim back then.
** I also factored in two other things: 1. John is carrying around quite a few weapons, that and all the equipment he's carrying around (basic bits and pieces for setting up a tent, etc) would make him sink like a stone if he fell into deep water, and even if John could swim, he probably couldn't go against the current of the fast flowing river which would throw him around like a ragdoll. So they decided to just make you die instantly instead of making you go through the long process of watching John get dragged down the river, torn up by jagged rocks, and eventually dieing.
* This still floats into Fridge Logic territory when it is specifically mentioned in the game that the final heist John had with Dutch's gang before he left it was on a boat. John had to leap off of said boat and swim to shore to survive as the authorities had ambushed him and shot him. This means that John can probably stay afloat for a short while but isn't a very good swimmer. Besides the majority of the water in the game is composed of rivers with strong currents, in real life it would be extremely difficult to swim against currents like that.
* This troper assumed that it was because the water was made to look a lot more realistic in this game. Look at the river and compare it to GTA IV: it's a lot more realistic with waves and splashes. This added realism meant sacrificing swimming.
* A bit of [[Fridge Brilliance]] here. People back in 1911/1914 didn't know how to swim that much, if at all. If they got into deep water, they would either sink or flail around until their arms got tired and they sink. I'm assuming you guys actually got into a situation where Marston landed squarely in deep water, because I usually just wade across shallow parts of the water, only getting out when it gets to my waist. Lesson learnt. Be cautious around water, ''then'' resume hetic, mad dashing ride.
** ''People back in 1911/1914 didn't know how to swim that much, if at all''. Where are you getting this information? It's not like we invented swimming 50 years ago, it was depicted in ''cave paintings'' for god's sake.
*** I think that troper meant folks that ''do not live near water''. Yes, if you live near the water, you're gonna have some knowlege of swimming (i.e., dogpaddling to keep afloat), but if you spent your life having never had contact with a body of water larger than a puddle (and there are folks who live in this environment), then it's gonna be just a ''little'' bit more difficult. I mean, there were stories of men ''sinking like lead'' once they entered the ocean when their ship was sinking. Clearly they didn't live near a body of water.
* A lot people assume this was neccessary for [[Game Play]]'s sake. Under NO condition it was. Just adding some instant-kill animals (with automatical re-spawn if killed) on the frontiers water would've been enough. It's quite amaizing they didn't think about it, since the [[Border Patrol]] strategy is very well-known.
** Piranhas, Cocodriles or Stingrays would've been nice. They are a little bit out of place in the Mexico-U.S.A borders, but they still make more sense than [[Super Drowning Skills]], and would've allowed to swim in other palces.
*** Alligators have been sighted as far west as Texas and as far north as Arkansas. Depending on where RDR takes place it's not ''totally'' inconceivable that gators might have infested the local waters.
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* Okay, what's the deal with Herbert Moon? I can't go to Armadillo without him crying, "Help! Help! It's Herbert Moooooonn!!!" and when I approach him he introduces himself then explains he's been robbed. Once is okay. Twice is so-so, but you'd think that after the tenth time Herbet runs up to me screaming for help before going on his "I'm Herbert Moon and I've just been robbed!" thing that he'd (a) Realize that we already know who he is and (b) find some way to not be robbed so dang easily. I'm tempted to just ignore him now. Even worst, if you killed him, he just respawns. Is he like The Adoring Fan from Oblivion or something?
** Same reason you find random people getting chased by wolves or people willing to bet their money on a shooting contest: It's simply a random encounter and it was programmed for him to introduce himself that way every time. Also, if he, along with any other shop NPC, didn't respawn, that makes some items [[Lost Forever]]
** This troper once foiled a robbery attempt for Mr. Moon and delivered the defeated despoiler for some face-kicking justice. After that, I immediately walked to the saloon to play poker, and who should be sitting there but...Herbert Moon! Clearly, he has cloning tech, which makes his last name a bit of [[Fridge Brilliance|fridge brilliance]] for fans of Sam Rockwell.
** Alright, explanations. First, he's constantly mentioning his name is Herbert Moon because he is a fucking megalomaniac. Hear to him talk. He's only talking about Jews and himself. Second, he plays poker at the same time because he there is a separate NPC playing poker for every shopkeeper.
** Also, he's probably constantly being robbed because [[The Scrappy|noone likes the bastard.]]
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*** Behold! [http://www.youtube.com/watch?v=7Jtd2f2lLtA The cougar apocalypse!]
** They sometimes seem to come in twos; do cougars pair bond? Sometimes they spawn in the same area as a wolf pack, and then you're well and truly screwed.
** I've seen cougars team up with wolves in the game.
** This is true, I myself was trying to get the Master Hunter rank where you kill 5 wolves with your knife and after I kill all 5 of them a damn cougar comes out of no where and attacks me and when I try to escape on my horse it kills my horse and mauls me to death. Cougars are the [[Goddamned Bats]] AND [[Demonic Spiders]] of this game, good God man!
** Cougars are nasty. They sometimes roam in pairs, and every now and then the third will spawn while you are busy skinning the first two. There is a glitch in the game that spawns infinite cougars at one point (I believe it is on multiplayer).
*** That's no glitch. Like the other legendary animals, the Tanner's Reach hunting ground keeps spawning cougars until you've killed enough for the jaguar to appear.
* Why must my previous weapon be swapped to the knife every time I skin something? I realize he uses the knife for a second, but it shouldn't require you to keep the knife as the selected weapon. There have been so many times when I've gotten done skinning something, go do something else and get attacked by animals or bandits, and I take out my knife instead of my gun and get killed before I realize what's going on. On that note, why didn't they make the weapon radial button pause the game? You can change your weapon immediately from the pause menu anyway. I guarantee "quick change" would be a lot quicker if I didn't have to worry about getting mauled by a bear while I switch to my buffalo rifle.
* Why can't you get meat from the birds? I mean, you get meat from other animals that I wouldn't expect people to eat, but you don't even get it from chickens? All you get is feathers, which I'd think they would shed naturally anyway. Speaking of feathers, why do you only get a few from each bird?
** Maybe the birds have been blasted to bits and that's all you can pick up.
** I assumed it was the prevalent "eh there's a lot of critters out here" attitude that nearly killed off the buffalo and you only took the best feathers from the bird. And although I don't hunt the above idea seems pretty accurate to me. I
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== What The Hell, Hero? (Spoilers) ==
* {{spoiler|1=In one of John's missions back home, he and his boy Jack goes to herd cattles with Bonnie. Along the way to her ranch, John asks his son to say hello to her. When he does, John laughs and says: "The arrogance of youth. They get a lil' fur around their lips and they think they know it all." [http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle0z548336167v?from=Main.WhatTheHellHero[What the Hell, Hero?|What the hell, John?]] I mean, you asked the boy to say hello to Bonnie and he did. Why are you calling him arrogant? No wonder he had a lot of complaints about you when you came home. >____> I'm aware John was probably joking, but I just didn't get it.}}
** {{spoiler|It was the way Jack said it.}}
** {{spoiler|So, he was supposed to say, "Hello, Mrs. [[Mc Farlane]]McFarlane" instead of just "Hello" like he knew her already?}}
*** {{spoiler|More along the lines of ''tone of voice''.}}
*** {{spoiler|Exactly. This was a hundred years ago, there were certain ways of behaving around a lady, especially one you'd only just met. Saying "hello", in a bored tone says you'd rather be left alone, and is rather rude. He ''should'' have said something along the lines of "Nice to meet you, Miss," or "Good day to you, Ms. [[Mc Farlane]]McFarlane." You know, something beyond a token grunt.}}
 
 
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** Ideally, you're supposed to be running to where you want to go while calling your horse, and when it runs past you, you get on it real quick. Unfortunately that is rather luck based, and your horse doesn't seem to realize you didn't get on at times...
*** Hardly luck based. Your horse will almost always pass you close enough for the 'enter' action command to appear. Mash 'enter' after whistling and you'll never miss it.
** In general, the game seems to break around horses a lot. Motion capturing a four legged thing is evidently no small task. Breaking a horse with any obstacle nearby frequently results in the horse bouncing around like a superball.
** In my experience, the horse will always approach you from a speed and direction that ensures you can just press [Y] to hop on, without moving at all. Calling a horse and then changing your position/direction results in the horse trying to find another suitable approach. (Horse Science. It works, bitches.)
** A better question might be why does that frikkin-frakkin horse ''walk away from me'' whenever I leave him alone for two seconds? I can't even count the number of times I've been hogtying a bounty on the ground, get up to put him on my horse, and then discover that my "trusty steed" has wandered a good quarter mile away from me. And when I try to catch up to him and sling my prisoner over his back he inexplicably insists on ''walking away from me again''.
*** I'm going to guess that you've never been around a horse before, because thats exactly what one would do. A horse is not a vehicle, its an animal.
*** Which would be relevant if we were dealing with a real live animal, but we're not. There is a reason we have a trope called [[Acceptable Breaks From Reality]]. There was no reason for Rockstar to simulate the behavior of a real horse this closely except to purposely annoy the player.
**** Well, immersion, for one. If the horse behaves more realistically, it sucks you into the world even more. There's value in that beyond annoying the player.
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****** There's a simple reason for why horses wander away. R* is helping clear the area during gunfights. That way, your fields of fire are open, and you don't accidentally kill your horse when you are shooting bad guys.
****** The main issue with this is above: even in real life, horses can't teleport, and yet they appear to use [[Offscreen Teleportation]] to travel hundreds of yards away from you while you spend twenty seconds skinning a deer. They probably could get the distance they do in the allotted time if they went at a full gallop, but why the hell would a domesticated horse want to do that? Additionally, I think the main reason why bounty-capturing is so hard is that R* failed to put in a feature to bring a victim directly from the ground to a horse or from a horse to the ground. Many's the time I've hogtied a guy, called my horse, picked him up, and seen that my horse has used its [[Halo|Slipspace drive again]].
** I like the fact R* had RDR's horses simulate real life horses so closely. However, a horse in real life would know to not ride ''past'' its owner, off a cliff to its doom which has happened to me many, many times and I'd be standing there in one spot.
 
 
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***** But that's the thing, I was in Blackwater. My gun was holstered, and I was standing still in the middle of the road so the AI wouldn't even have trouble getting to me. Wish there was just a button for it or they didn't give you the 'option' at all.
****** Maybe because he's known to quickdraw and him standing there with his gun holstered makes them thing he's about to pull a badass move, whip his gun out and shoot everyone in sight. I know I'd kill him as soon as I can, and him standing there gunless means he's about to do something awesome in a way that's unawesome for me.
** [[Genre Savvy]] deputies.
** Just so you know, in order to surrender you must dismout your horse and equip your fists, it isn't enough that you holster your weapon.
 
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* Well, I seem to recall him telling Bonnie at the start of the game that Dutch taught him how to read when he was a boy (After Dutch took him in). It's his {{spoiler|wife, Abigail Marston}}, who can't read. You may not have finished the game yet, as there is a scene where {{spoiler|John reads a letter to his wife out loud.}}
** I know at least that John calls himself illiterate a few times. But knowing John it could likely just be self depreciation.
** John reads, he's just not very good at it. Abigail refers to him as "semi-literate", and he can clearly read, even though he self-identifies as illiterate.
** I don't think John ever calls himself illiterate, but others (like Ross) do, mostly to denigrate him since they seem to assume he's just an idiot hick.
* (Original Poster) Just beat the game and saw the scene with John and Abigail. However, this scene raises another question. If Abigail Marston can't read, how does she know the letter was from a woman? Did Bonnie Macfarlane scent her letter with perfume or something?
** Well, Abigail probably thought the letter was from a woman since it's possible that during John's outlaw days, he used to chill with all sorts of women and she probably thought that during his recent adventure, he chilled with more women and one of them decided to write to him thinking he was single. Now, if you'll excuse me I'll start imagining Bonnie spraying perfume all over the letter before mailing it off. XD
*** Abigail specifically says it's "from a Bonnie"--I assumed that who ever delivered the telegram told her who it was from, or her son did or something.
** Here's what I don't get: Why didn't Jack or John teach Abigail to read? It just makes me somewhat sad that this poor woman couldn't read. :(
*** There is the fact, that most of us don't get because we these days masters it at a very young age, that learning to read take a hell of a lot of effort and time; time that a struggeling frontier family doesn't have and effort that a woman that have lived a full life without reading or writing would consider wasted.
 
 
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** I don't think it ever says outright, but John does mention that his former gang left him for dead once. Knife wounds like that would leave John's face a bloody mess, so I can see how they would have assumed he was a goner.
*** Given that he knows how to track, hunt, and properly skin animals, I always imagined he got clawed across the face while hunting wild game.
**** When {{spoiler|Jack}} is hunting a bear, and almost gets killed, he says something like he got those scars from a bear.
*** If you are [[Rated "M" for Manly|knife fighting wolves]], John yells out "How do you think I got these scars?!" I've taken this to either mean he was attacked by a wolf, or got the scars in a knife fight.
* What I felt was sad about the scars is that they are so similar to Red Harlow's, the protagonist from Red Dead Revolver, and yet no one makes any mention of this similarity between the two despite the fact that the two exist within the same continuity. I mean I can understand if the scars are a nod to the other game but why have a reference if it isn't actually referenced in-game?
** Red Dead Revolver is set about forty years before Redemption, and since Cameras weren't exactly common technology in the 1860s we can assume that Red never had a picture of himself taken. Which means there is a high chance that practically nobody as of Redemption can accurately say what Red looked like. That and the events of Revolver are regarded as more or less a folk tale or urban legend when Redemption is set.
 
== Bonnie [[Mc Farlane]]McFarlane ==
* Okay, so in the opening scene, we can see Bonnie [[Mc Farlane]]McFarlane on the train from Blackwater. Ten minutes of plot later, when John first meets Bill at Fort Mercer, the former gets shot and rescued by...Bonnie [[Mc Farlane]]McFarlane! Now, I'd know it'd make for a sucky game if it ended ten minutes after it began, but can someone tell me how and why Bonnie was there when she was, presumably, going back home to her ranch? I'm gonna have to pull an [[Ironic Echo]] on her and ask: "Well, what were ''you'' doing out there, Miss [[Mc Farlane]]McFarlane?"
** One of her surviving brothers lives in Blackwater (he's a banker or somesuch). Perhaps she was visiting?
** Actually, this is a really good point. Fort Mercer is nowhere near the [[Mc Farlane]]McFarlane Ranch or Blackwater. She wouldn't really have any reason to go that way. But, {{spoiler|it's implied in the game that Bonnie really cares for John. The mission where she meets your wife, she stands in the road and watches the Marstons leave. John's wife also comments about Ms. [[Mc Farlane]]McFarlane looking at him. Maybe Bonnie fell for John when she first saw him on the train, like love at first sight. Then she followed him because she couldn't stand knowing she would never see him again. Playing it cool, she doesn't stop where he stopped at Mercer and travels past it, returning later with random character #2 to see if he survived an encounter with a known bandit hideout. Noone gets that lucky, and it sure doesn't seem like the west for a random person to be so kind.}} Or does it?
** But it still doesn't make sense. She only gets feelings for John AFTER she's rescued him and he's done good things for her. At the beginning of the game, he's just a stupid guy that managed to get himself shot at Fort Mercer.
*** However, since the train she was on stopped at Armadillo, it's possible that she was just on her way back home until she saw (in her eyes) a man lying on the ground, perhaps close to death at Fort Mercer and she decided she wasn't going to leave without at least doing ''something'' for this man. Thankfully, he just so happened to be our guy.
*** So she tried to get home by riding in the complete opposite direction to her ranch? [[ThisPunctuated! IsFor! SpartaEmphasis!|THAT. DOESN'T. MAKE. SENSE.]]
*** I don't know. Maybe looking for horses? A stray cow? Delivering goods?
* I agree. It makes absolutely no sense for her to be riding to Fort Mercer. I felt R* was using her as a [[Deux Ex Machina]] to save John. And here's another thing: He got shot at the entrance but when we next see him (during the rescue), he's somehow far away from the door towards the main road. Did he drag himself over there? If so, where's the blood trail? There seems to be no evidence that he physically dragged himself away from the fort.
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*** The newspaper story was fabricated for the benefit of the general public. Williamson and Dutch's gang members know that it was really John Marston who did all the work.
** Ross's philosophy and attitude towards the old ways of the West are pretty clear-regardless of circumstances or redeeming actions, no one escapes justice. Bill used to be part of Dutch's gang and has done some pretty reprehensible things both before and after leaving it. {{spoiler|If John Marston, the man who has done the most to redeem his past actions, has to die, then so does the isolated and probably frightened Bill Williamson.}}
** Has everyone forgot the Ridgewood Farm mission where they terrorize the settlement? How about the time they kidnapped Bonnie MacFarlane?
** Oh, and don't forget burning the [[Mc Farlane]]McFarlane Barn and trying to kill you a good number of times. They do plenty to make themselves known in New Austin.
 
 
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*** They don't actually go into Mexico. When John hands over Escuella, their meeting point is a small island on the border.
* {{spoiler|The problem I had with Ross was the fact that he went back on his word of letting John live his life with his family in peace and sent an entire company of U.S soldiers to kill him. Sure Ross says that the ways of the Wild West and all the chaos it produced needs to be removed and anyone who once caused such chaos needs to go too but John by the time Ross comes after him is totally reformed and is now a peaceful rancher who only needs his family and hard work to live a meaningful life, John's gunslinging days are behind him. Also Ross using the argument that everyone eventually pays for what they have done and John needs to pay for what he did during his criminal past is contradicted by him promising John a pardon from his crimes. And all of this for what, just so Ross can take the credit for taking down Dutch and Williamson when John did that? Ross is a lying, cheating, glory-hogging, degenerate son of a bitch.}}
*** [[Completely Missing the Point|Which is the entire point of his character.]] Ross believes that John is nothing more than a no good outlaw, no matter what he does or says. And that all his past actions makes him irredeemable.
*** I understand that Ross isn't supposed to be a trustworthy character, the fact that he kidnaps John's family is proof enough of that, I just found it despicable that he condemns the Wild West and the kind of men like John Marston that it produced and preaching that civilization is the only viable alternative to the hell that is the Wild West when he commits actions that you would expect out of an outlaw. Surely Ross sees the hypocrisy of committing criminal deeds as an ends justifies the needs method of achieving civilization, gunning down bandits, or generally just people that refuse to listen to the government, and blackmailing all to produce civilization. It's the hypocrisy of Edgar Ross's character that sickens me, "Everyone pays for what they have done in time, even you John.", the irony of the situation is that John would never have taken up the gun ever again had Ross not blackmailed him and {{spoiler|faced down an entire company of U.S soldiers before being gunned down by them}} had Ross not forced his hand, so John's crimes are Ross's by extension. {{spoiler|Jack Marston rightfully puts an end to Ross and his hypocrisy when he guns him down and makes him pay for the crimes committed against the Marston family, but it still leaves a bitter taste because at the end of the day his death won't bring John back and Ross won because John will be remembered in official history as an outlaw.}}
**** What do you expect? Ross is a Knight Templar, he believes that the outlaws of the Old West are scum, and thus tries to modernise the West. Even if that means kidnapping a retired Outlaw's family and threatening them to get him to do their dirty work. Gotta break a few eggs to make an omelette. So what if John is reformed? He doesn't care. In his eyes he's an outlaw and always will be. Might as well get him to off his old comrades then kill him and take all the glory.
**** People who claim to be enforcing justice using a "the ends justify the means" mentality by definition do not see their own hypocrisy.
** I personally believe the game is basically "gray and grey morality" and that both John's reform and Ross's betrayal are open to interpretation. Let's not be too quick to call John "totally reformed." He was trying to do better, sure, but he still had a mean streak in him, and was still prone to bullying and making nasty threats. As for Ross, I felt he wasn't sure whether to betray John or not. If he were planning it all along, he would have just killed Jack right after Dutch died. That mission had a pile of bodies on it anyway, and one more would hardly make a difference. And to paraphrase him, "It might look better on the report." (As opposed to what actually happened, where he'd have to explain to his superiors why he let a mass murderer go only to go after him a few weeks later at the cost of many more men.) But I think Ross was willing to let John go and keep an eye on him. But what he heard wasn't promising. During a cattle drive John encounters some cattle rustlers and violently kills the whole gang. Later, John is again tending cattle when a passing train is robbed, and John involves himself to kill that whole gang too. It doesn't matter that the targets were "Bad guys." John was killing again and Ross feared he was about to go on a violent spree. That's why Ross went back on his word. Now, I'm not totally trying to call John the bad guy and Ross the good guy, just that you can see why he did it.
** That's a lame excuse. There is nothing against the law in regards to killing people who are threatening someone else's life, loved ones, or property, any of the killings John did after Dutch the law would absolved him of any wrong-doing under self-defense laws. Besides part of the deal Ross made with John for killing Dutch and his gang was to give him a pardon for all of his crimes as a former outlaw which unless that was somehow a lie Ross had no jurisdiction to order a U.S Army Company sized force to assault a private citizen's property.
** Is killing robbers and cattle thieves not a normal thing for farmers to be doing? [[Mac Farlanes]] missions and nightwatch make it look that way. Going outlaw by killing outlaws is [[Insane Troll Logic]] at its finest. How does he expect John to be living when he isn´t even allowed to protect himself and his family?
* Jack can always write a book about his father's life, detailing how the man tried to change but was ruthlessly killed in the process.
** ...And then either one of two things will happen: The general populace won't believe a disgruntled and bitter son of a ruthless outlaw over that of a 'heroic' agent of the government, or worst case scenario, Jack is caught by federal agents and executed for murdering Ross. [[Downer Ending|Face it, there's no happy ending to this story.]]
*** I don't see the second thing happening, so I think Jack's safe. =) As long as he doesn't mention how he, later on, shot Ross. I mean, who's gonna know? To the world, Jack's just a writer writing about his father's life.
*** Except the three people he talked to, two of which are very close to Ross, about where Ross was on the ''same day Ross was murdered''. Why do you think Jack became an outlaw in the first place?
*** Yes this is true, Jack would be a suspect in the murder of Ross since his body was just left there by the river, everything from the testimony of his wife and brother, bullets from Jack's own gun, and footprints are all there for agents to investigate. However story wise the game ends when Jack kills Ross, unless later DLC or games confirm otherwise we are supposed to assume that Jack went on his marry way and got away with it since the gameplay doesn't automatically make you wanted and give you an outlaw level karma as a result of killing Ross. Though regardless it should be stated that Jack's expression after Ross has died shows that he gained no joy from knowing that revenge had been achieved for the Marston family, not only because Ross gained his victory over John Marston despite his murder since history will revile John and Ross will be a hero, his parents are still dead despite his revenge, and John's sacrifice to prevent the kind of lifestyle he led in his youth from affecting his family is now in vain since Jack committed an action befitting of an outlaw. Jack can't be feeling good about himself right now, his life is empty because the Wild West he tried to escape has caught up with him, John couldn't escape it and now it has claimed his son.
*** They did that because the [[Gameplay and Story Segregation|story effectively stops at that point]], save for the odd stranger mission you have to do. The sandbox wouldn't be very fun if you were being constantly hunted by authorities, would it.
**** Forensics testing anywhere near the quality to definitively match the slugs in Jack's gun to those fired into Ross or the boots Jack was wearing when he killed Ross to those he wore later is... in VERY short supply, and while they MIGHT be able to get a definitive match if they actually were able to get ahold of the same gun and ammo he used to do it, there is no reason he couldn't dispose of that later. The eyewitness reports of the Ross family are the most damning evidence the law has on Jack, and even that is hardly 100% conclusive, and while they almost certainly would trust them to ID him, the West is MASSIVE place and Jack can almost always run away across the Mexican border or even the Canadian one (hell, the only reason John got killed was more or less because he LET himself do so to spare his family). That, and there might be a reason WHY the law hasn't put a great deal of effort into hunting Jack down: they might see him as a useful asset if they can rope him in given the outbreak of [[World War OneI]] and the troubles with Germany and Mexico brewing just South of the border.
* But did he ever tell them (beside Ross of course) that he was Jack Marston? IIRC, he just went up to them and basically said, "I've got a letter for a Mister Edgar Ross. Where can I find him?" The only thing they'd go by is apperance and that's a medium-build white man with a thin goatee. Long, messy brown hair, peircing brown eyes and a scowl. Hmmmm....Good luck ID-ing him with just about every other man in the game that shares the similar apperance. Even if they managed to narrow his location down to Blackwater, they still would have to comb through every single male in that town. Plus, Ross was retired by this point, so Jack just committed the perfect crime.
** But he's in no condition to write about his exploits, is he?
** Jack told his father that he wanted to be a writer one day as he was quite fond of reading, he wanted to make a story that people could enjoy and be fascinated by. Jack even exclaims occasionally during combat to the effect of, "Screw this all I wanted was to be was a writer!" (paraphrasing) If I were the son of a cowboy I would personally travel to all the places he did and gather information on all my father's exploits, if Jack wants to create a great story and honor his father I would think he would want to do it by writing a story about John Marston. Hell maybe one day it will become a classic, just like he wanted.
*** That's a pipe dream at best, and it goes against the basic themes of the game. Next thing you'll be saying that Jack will team up with Woodrow Wilson to clear Johns name and go on to fight the Bolsheviks in order to help Clarence earn his wings. Jack is, for all intents and purposes, an outlaw. He has taken up the lifestyle that his father tried to protect him from. Except, unlike his father, he has no Abigail to keep him from going over the edge, which means his self-destructive attitude will eventually be his undoing. That and it's less that Jack wants his father's name cleared and more that he feels that there is no point to it. Suppose he does go to the trouble of spending years tracking down people who John never mentioned to him and does manage to write a novel about him. What has he accomplished? Basically no-one is going to believe his word over the word of a US hero, and in the end his father is still dead. Worst case scenario being that Jack endangers the lives of those involved in writing the novel due to either public scrutiny or the proto FBI needing them 'silenced'. At the end of it all, the greedy, the corrupt and the powerful remain, and Jack and John will fade into obscurity as outlaws.
*** I never said that Jack could clear his father's name, if he wanted that he would have gone through legal channels and had Ross arrested, which would have been pointless since those same legal channels killed his father. Ross's murder was revenge, nothing more nothing less, the law had done his father in and so Jack is making himself judge, jury, and executioner by taking the law into his own hands and murdering Ross. Jack was making Ross eat his own words, "Every man pays for what they have done in time, even you John.", and Jack made Ross pay with his life so it is now, "Everyone pays for what they have done, even you Ross." However outlaws of the past are looked back upon in today's society as legends of the Wild West, Jack could simply make a book telling of feats of various outlaws like Landon Rickets and John Marston, a purely neutral book that honors the Wild West and makes for a fascinating story. No suspicion, no outcry, just a book about outlaws (which John was, however a reformed outlaw).
* The perfect crime in the sense Jack will get away with it (though he would still be a suspect since the early FBI knows John had a family, they kidnapped them for goodness's sake, so they would be looking into Jack's whereabouts at least) but all he lived for in that 3 years since John died was to avenge his father. What purpose or meaning does Jack have now that the murder of Ross went off without a hitch? He's threading on the path that his father sacrificed himself to give him a chance to escape, John died so his criminal past wouldn't follow his family, but now it has by Jack's murder of Ross. The future of the Marston family is uncertain as Jack could become an outlaw very easily if he isn't careful, he's threading the line.
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** Even if they had wanted to clear his name, John would have likely asked them to stop trying. He seems to be the type who wants to finish things himself, face his own problems himself, not go asking people to fix it for him. Besides, he likely thought it was too dangerous for them to even try. All Bonnie did was shelter John for a few days and she had her barn burnt and herself nearly hung by Williamson's gang. The same could've happened to the others who helped John. Oh, sure, Johnson could take care of himself if attacked, but he's got a town to protect.
** I meant after John has been dead, why wouldn't the people try to clear his name from being smeared as just some outlaw. They know that John was forced by the same government in doing their dirty work, why not tell the newspaper their version of who John Marston was. Hell the way that John acted, he could be a folk hero if his son wrote a book about him.
*** Also seeing how John Marston's fame level would be at Legend mode by now and if you play the game like a white hat, wouldn't people around the region find it hard to believe that the government just out right murdered a man who was doing some good for the community. I mean yes he was an outlaw, but you know what? You can never escape the past. Though it would be cool to see some sort of variation of the [[Outlaw Joesy Wales]] ending where some of John's allies come to help him in his moment in need.
 
 
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*** I think it's because they usually see him arrive on a horse and holding a gun, something regular zombies don't do. He also walks upright and consistantly instead of shambling about, and when he actually gets close enough for them to see his zombie-ness, it's clear he's not gonna eat them.
* How did John wipe out the Sasquatches anyway? Yeah, it was a tearjerker, and Rockstar being cruel bastards to gamers, but when you get down to itsome things don't add up. Were there ''really'' only five Sasquatches left on Earth? Were all the males immortal, and the females died off? And if they were such pacifists and so easy to kill, how did that crazy hunter not wipe them all out?
** Maybe he came into the picture at just the right time to wipe out the last of the Sasquatch in the area? What's so hard to believe about that? You act like nothing's ever gone extinct from hunting before.
*** Aside from John, that crazy hunter and the goddess lady, we don't see another human for miles. The nearest settlement would be too busy fending off zombie attacks, and to scared to even consider braving those infested mountains. And even John was skeptical of the Sasquatches existing at that point. What, was that hunter going all Rambo on them before John stumbled upon his cabin?
** Maybe they've been being hunted since before the Undead plague started in the Undead Nightmare timeline. You might as well consider Undead Nightmare as the RDR timeline with [[All Myths Are True]] added, so maybe the Sasquatch has been there all along, but not in the regular game because Undead Nightmare takes place in an alternate reality.
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*** The fact that I didn't know that John Marston wasn't in the first game. I thought there was this whole back story that I had missed.
** Likewise. The events they speak of are John Marston's past, the Spanish-American War (those two ladies on the train), and the Mexican War (Jake speaking about Fort Mercer). [[Red Dead Revolver]] is not connected to this game at all.
** It's only meant to be taken loosely, like how some people believe the [[PSPlayStation 2]] GTA trilogy occured before the GTAIV saga, despite there being no mention of the Salvatore family, or any of the major events from those previous games (the graffeti/mural of names is really more a shoutout than anything else). As someone suggested on the WMG, it's possible that the events of Revolver did occur, but were highly exaggerated (as most tales do, especially in the old west). I mean, Revolver bordered on Trigun level of actions (just without the all out superhuman looking characters).
 
 
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== Sliding stop ==
* This was something odd I noticed with the horseback features. As well as the horses are animated, sadly you can't do a sliding stop which definetely should have been an animation involved, specially since that's a very typical western feature. And it's not like it's not possible or too hard to do, the [[PSPlayStation 2]] game [[Shadow of the Colossus]] where you also run around in a huge world on a horse you can do both sliding stops and rear the horse into an instant gallop, even though that horse is relatively less well animated (while the RDR horses have better animated bodies, the SOTC horse acts and moves more like a real life horse). However, mount another horse than the one you own in RDR and watch it follow you, ''then'' it suddenly performs a sliding stop upon reaching you. ...what? So they ''did'' give the horses a sliding stop animation, you just can't use it when you're mounted? What was the point of that?
 
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