Red Orchestra: Ostfront 41-45: Difference between revisions
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''[[Red Orchestra: Ostfront 41-45]]: Ostfront 41-45'' is yet another [[First-Person Shooter]] that is based around [[World War II]]. However, there are two key differences: it focuses entirely on the Eastern Front with conflicts between the Germans and Soviets (a setting usually forgotten by WWII FPS, probably because of the usual [[America Wins the War]] portrayal); [[Fackler Scale of FPS Realism|its focus is entirely on realism.]] There are no crosshairs, no health kits, and bullets follow the standard laws of physics (mostly).
It started out as a mod of ''[[Unreal Tournament 2004
Maps consist of either pure infantry battles, pure tank battles where everyone has to play a tank crewman/commander, and combined arms battles which use both infantry and tanks. Strategy revolves around capture points, where one side has to capture a certain amount of area in a given time and the defenders have to stop them. Each side is also assigned a number of 'reinforcements,' which indicate how many times a player can respawn after death. Once they reach zero, no one can respawn anymore. If any side is at 0% reinforcements and has all of their members killed, then they lose regardless of any other factor.
The game itself, as a mod, [[Ascended Fanfic|was released]] in the ''[[Updated Rerelease|Editor's Choice Edition]]'' of ''[[
The sequel,
This game took its name from the Soviet Union's espionage network during the war, which was called the Red Orchestra by the Gestapo. This game otherwise has no connection to spying.
{{
* [[Artificial Stupidity]]: The AI bots that play the combat engineers have a nasty habit of dropping their timed det packs in the middle of a group of friendlies.▼
* [[Artifact Title]]: [[Inverted Trope|Inverted]] in regards to the "Orchestra" part at least. The maps originally had no music playing when the game was first released, a later update added music as an option.
▲* [[Artificial Stupidity]]: The AI bots that play the combat engineers have a nasty habit of dropping their timed det packs in the middle of a group of friendlies.
* [[BFG]]: Treated realistically in ''Heroes of Stalingrad'' - machine gunners need to be prone or on cover to place their weapon down to fire it fully automatically. It may be fired from the hip, but very slowly. Anti-tank rifles in both games have a similar requirement and are impossible to fire when not set up.
* [[Boom! Headshot!]]: A [[One-Hit Kill]].
* [[Break Meter]]: ''Heroes of Stalingrad'' has a a suppression meter shown for yourself. When it depletes, your screen greys out making it impossible to see (and therefore shoot) very much past twenty feet.
* [[Excuse Plot]]: Don't buy ''Heroes of Stalingrad'' for it's
* [[Fackler Scale of FPS Realism]]: Very, very much on the realistic end.
* [[Game Mod]]: Began life as one, and won one of the "Make Something Unreal" contests. The retail version has two mods itself - ''Darkest Hour'' and ''Mare Nostrum''.
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* [[Instant Death Bullet]]: An [[Averted Trope]] in ''Heroes of Stalingrad'' - if you are fatally wounded, you may conk out instantly (likely from a [[Boom! Headshot!]]), but occasionally instead you may still survive some seconds more to continue firing before your character blacks out. As well, being non-fatally wounded requires your character to bandage themselves before they bleed to death (you get two).
* [[Meaningful Name]]: In addition to the above about the name "Red Orchestra", ''Ostfront'' is German for "eastern front".
* [[No Campaign for The Wicked]]: Averted in the sequel, there is a single-player campaign for both the Russians and the Germans. ▼
* [[One Bullet Clips]]: [[Averted Trope|Averted]]. In fact, you don't even HAVE an exact bullet count on the HUD - just the number of remaining clips or magazines and some text describing the weight of the current mag after a reload. Kind of like ''[[Trespasser]]'', but without the voices. In ''Heroes of Stalingrad'', characters will reload box magazines on weapons that use them and toss out the last clip, but will insert rounds one by one into rifles, unless the rifle is totally empty, in which they will insert a full magazine via stripper clips. With the telescopic scope getting in way for the Marksman class' rifles, they always insert rounds one by one for reloading.▼
* [[One-Hit Kill]]: Very likely, though not always.▼
* [[Nintendo Hard]]: To be expected with all the focus on realism.
▲* [[No Campaign for
▲* [[One-Hit Kill]]: Very likely, though not always.
▲* [[One Bullet Clips]]: [[Averted Trope|Averted]]. In fact, you don't even HAVE an exact bullet count on the HUD - just the number of remaining clips or magazines and some text describing the weight of the current mag after a reload. Kind of like ''[[Trespasser]]'', but without the voices. In ''Heroes of Stalingrad'', characters will reload box magazines on weapons that use them and
* [[Sprint Meter]]: In both games.
* [[Translation Convention]]:
* [[Universal Driver's License]]: [[Averted Trope|Averted]]. Not only do you need to be a tank commander to drive a tank, tanks need multiple crewmen to function efficiently.
** However, a player going it alone can drive, then switch seats to the gunner position when needed. Many players do this almost exclusively.
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{{reflist}}
[[Category:First
[[Category:World War
[[Category:Red Orchestra: Ostfront 41-45]]
[[Category:Steam]]
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