Region Coding: Difference between revisions

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{{tropeUseful Notes}}
This page discusses region coding, region-based lockouts, and other producer-supplied controls that restrict the use of their media in certain geographical areas.
 
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* C - The former USSR, China and other parts of Asia not covered by Region A
 
[[PlayStationPlay Station 3]] game media may optionally also adhere to Blu-Ray regional lockouts or model number queries, but all released games are region-free due to pressure from gamers and the governments of nations where regional lockout is deemed illegal.
 
However for most consoles, natural lockouts do exist due to differing television display formats (currently based on declining analog formats, which will most likely persist into the future despite the fact that they're not relevant with digital).:
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** Interestingly, this does ''not'' apply to early portable consoles. They lack region protection, on the theory that someone with one of these should be able to pick up a game for his system no matter where in the world he goes (the lack of a TV may have played a part, see below). For this reason, portables are extremely common amongst import gamers from any country. However, with today's portable consoles, companies combat these solutions with mandatory updates required to play games released from there on out.
*** The [[Nintendo DS|DSi]] has region locking, but only for specific [[Nintendo DS|DSi]] features, such as differing online features for each region. Future games will still be region-free, with the exception of downloadable ones.
*** The [[PlayStation Portable|PSP]] has region coding as well, although it's optional for games. UMD movies are always region locked, and EA and Sony themselves have abused the feature when it comes to games and applications: EA used it to lock copies of ''[[Battlezone]]'' sold in Asia so that it would only play on Asian PSPs (probably because the game is sold at a lower price in the region), while Sony abused it so that Asian PSPs will not detect or launch the comic book viewer app, and so that only Japanese and British PSPs can use the Remote TV Viewer application for remotely watching content received and recorded by [[PlayStationPlay Station 3]] USB tuner, which was only sold in the UK and Japan.
*** The [[Nintendo 3DS]] has introduced Region Lock on cartridge games, [[Insane Troll Logic|in hopes of combating piracy]].
** Strangely for home consoles, all PS3 games are region-free, and Xbox 360 region locking has always been at game publishers' discretion.
*** It should be noted that the [[PlayStationPlay Station 3]] is a strange case. It was originally to feature optional region coding itself, using two different possible methods- the first was by Blu-Ray regional codes and the second more precise method is to query the model number of the [[PlayStationPlay Station 3]]- CECHx-yy for the original models where yy is the region code, and CECH-2xyyz for the slim models, where yy is the region code. In fact, the [[PlayStationPlay Station 3]] still have the region coding mechanism intact (which it still uses on Blu Ray and DVD movies, as well as [[PlayStation 2]] and [[PS 1]] games, and also by some [[PlayStationPlay Station 3]] games, but only for [[Country Switch]] purposes). Pressure from certain government parties, organizations and savvy users made them promise to not use the feature on [[PlayStationPlay Station 3]] games and thus all discs are pressed as region free, as are [[PS 1]] and downloadable games that are bought off the PSN store. Several companies have threatened region-locking [[PlayStationPlay Station 3]] games in the past: Midway with John Woo's Stranglehold, Sega with Bayonetta, and EA with Army of Two. All of them backed down after public outcries and threats of boycott, with EA only limiting the Army of Two to multiplayer server segregation. However, very recently, North American consoles have started displaying a Netflix option, which is absent from other consoles. Could be justified that Netflix itself is region-locked, but still...
* In the analog age, differing TV (and electrical) standards were used as a sort of de facto regional lock-in technology. Since NTSC (typically 60&nbsp;Hz) and PAL/SECAM (typically 50&nbsp;Hz) <ref>PAL and SECAM are also different systems. And well, as noted below, it gets more complicated</ref> hardware are completely incapable of dealing with content from the other system without absurdly expensive translation hardware, this kept import trade to a minimum. Many newer PAL/SECAM TVs now offer a special 60&nbsp;Hz mode, and nearly every PC TV tuner/AV accessory has always supported all three standards. If all you've got are American TVs and set-top receivers, you're still hosed, though, unless you have a fairly expensive NTSC/PAL television.
** It gets even more complicated. PAL, SECAM and NTSC are only ''color'' encoding standards (though they typically have a refresh rate attached, the refresh rate is actually ''optional''. That's why there's bastard systems like 60&nbsp;Hz PAL and 50&nbsp;Hz NTSC). Ever wonder what are those letter suffixes that follows a system name when you look at the technical specifications page of a world multi TV manual? That's the ''transmission'' standard, which goes all the way from System A to System S. This is really where the TV resolution, refresh rate, and audio-visual frequency offset is defined. It's possible to mix and match transmission standard and color encoding standards, though PAL typically use B, D, E, G, H, I, K, M, N and NC, NTSC typically use M (though Japan's system could be arguably called NTSC-M'(M-prime) due to the slight luminance rating difference), and SECAM typically use B, D, G, H, K, K'(K-Prime) and L. And that's not counting abandoned systems like System A (which went through a brief trial period with all three color encoding standards by the BBC in the late 40s), and System S. Wait, there's more! This has nothing to do the the PAL, NTSC-J, NTSC/UC, NTSC-K and NTSC-C standards used for region locking game consoles. The latter bunch of imaginary NTSC variants were drummed up by marketroids to state what region code a game is for! You don't have to get confused tho- these don't really come into play as far as line input is concerned- only resolution and refresh rate are really important here with line input, and these systems should fall out of use as countries switch over to digital. On the other hand...
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[[Category:Home Video Tropes]]
[[Category:Videogame Culture]]
[[Category:Region Coding]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Region Coding{{PAGENAME}}]]