Reinforce Field: Difference between revisions

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{{examples}}
 
== Giant Craft ==
* ''[[Full Metal Panic!]]'' once had a 40 meter tall ''[[Humongous Mecha]]'', in which the fact that a mecha of it's size normally shouldn't be able to support its own weight was a major plot point. The only reason it even manages to stand up is due to it being supported by a Reinforce field. Sure enough, when it was damaged, the entire thing collapses on itself.
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== Miscellaneous ==
* The almighty [[Peter F. Hamilton]] has, in his ''[[The NightsNight's Dawn Trilogy]]'', 2two things like this. The first is the Molecular Binding Force Generator, which reinforces materials several times over their normal strength (it might be only with some specially-made materials, but it's not clarified), and the Valency Generator, which is cleverly used in an airbag-like safety mechanism: in a collision, the vehicle is flooded with a gel or foam-like substance, and then the valency generator kicks in, making the substance rigid, absorbing the momentum of the passenger. Yeah, you need to be cut out of it, but still, you're safe.
* ''[[Star Trek]]'' has lots of shields and force fields. On ''[[Star Trek: Enterprise]]'', we even get to watch these get invented. Later ships have a "structural integrity" system, to or from which one can divert power. The abundance of [[Tim Taylor Technology]] coupled with the availability of force fields has led some to theorize that, in fact, ''all'' Federation technology is held together by tiny force fields.
** [https://web.archive.org/web/20120619090030/http://www.rhjunior.com/QQSR/00015.html Mentioned] in the ''Quentyn Quinn, Space Ranger'' [[Take That]] aimed at Star Trek, among many other aspects of the Federation that get the treatment.
** The Structural Integrity Field [TM] first received that name on ''[[Star Trek: The Next Generation]]''. Presumably, the "polarized hull plating" of ''[[Star Trek: Enterprise]]'' was the forerunner to TNG's structural integrity field.
* In ''[[Dungeons and& Dragons]]'' magic items are more resilient than their mundane prototypes, and all artifacts are almost indestructible (much like [[The Lord of the Rings|the One Ring]]). There were even enchantments specifically making important things much less fragile.
** "Glassteel" is the glass enchanted to be as strong as steel. And it's still as non-conductive, corrosion-resistant, and ''light'' as glass. Thus it's the natural choice for armor of various flying warriors - Aarakocra, [[Winged Humanoid|Avariel]], Nimbral (''[[Forgotten Realms]]'') pegasi cavalry.
** ''Player’s Option: Spells & Magic'' has spell "Greater Sign of Sealing" that locks a portal or item and gives it a hefty bonus to all saving throws and resistance to damage equal to caster's level (for 6-level spell it's from 11 and up). And AD&D2 and PO are not very generous with damage bonuses, so this DR is rather formidable in itself, especially if you don't want to use overkill spells that will blast everything around it into ashes too.
** ''[[Forgotten Realms]]'' being a well-detailed setting, there are several other permanent spells for this specific purpose (Nulatoe's Ninemen for organic remnants, Veladar's Vambrace and Holy Might for other things). Merald's Meld "glues" parts together so that instead of breaking the whole only fall to components, Crown Meld doesn't enhance in itself, but "borrows" the best resistance of all component materials (enchanted items save to negate damage, as steel vs. impacts + as ceramics vs. fire, acid and electricity = [[Nigh Invulnerable]]).
** The ''[[Epic Level Handbook]]'' in D&D3E contains an adventure which includes a wizard tower with walls made of two thick layers of obsidian with a thin forcefield in-between.
* Shiki's glasses in ''[[Tsukihime]]'' are indestructible, period. The reason for this is that they block out his [[Evil Eye]] effects that allow him to destroy ''anything'', period. Makes sense to have an indestructible [[Power Limiter]] on an omni-destructive ability, doesn't it?
* A variant of this is in ''[[Fate/stay night]]''. Reinforcement is one of the most basic forms of magic, and can be described as concentrating an objects traits. For instance, reinforcing a wooden sword makes it temporarily harder, sharper, and more resilient, reinforcing a body makes it [[Made of Iron]] and minor [[Super Strength]], reinforcing eyes gives you eagle vision etc.
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* In ''[[Magic: The Gathering]]'''s "Scars of Mirrodin" expansion, the flavor text for Tumble Magnet suggests and inverts this trope: "Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose."
** Earlier in Mirrodin there is the Darksteel, magical metal that is plain Indestructible. Things made of Darksteel has eerie light balls orbiting them, be they weapons, golems, or metal fortresses.
* Strongly implied to be part and parcel of Handwavium-based spacecraft in ''[[Fenspace]]'', because they can accelerate to a significant fraction of lightspeed in moments (and decelerate just as quickly) without tearing themselves apart.
 
{{reflist}}
[[Category:Futuristic Tech Index]]
[[Category:Speculative Fiction Tropes]]
[[Category:Reinforce Field{{PAGENAME}}]]