Resident Evil 3: Nemesis: Difference between revisions

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Jill's mission is endangered when she discovers a new biohazard: a new type of Tyrant (codenamed "Nemesis") has been inserted into Raccoon City, and it's programmed to seek out and slay any surviving S.T.A.R.S. members. Carlos Oliveira -- who leads a band of mercenaries hired for (and set up by) the Umbrella Biohazard Countermeasure Service -- finds and helps Jill during an encounter with Nemesis, then tries to aid Jill in finding a way to defeat Nemesis and escape Raccoon City before the U.S. Government tries a last-ditch effort to contain the outbreak: ''a tactical nuclear strike''.
 
''This game has a [[Resident Evil 3: Nemesis/Shout Out|Shout Out]] page.''
 
{{tropelist}}
* [[Action Girl]]: Jill seems to have [[Took a Level Inin Badass|gotten even better at surviving]] since the Mansion Incident, managing to survive outnumbered against tens of thousands of zombies.
* [[Actionized Sequel]]: This was the first ''Resident Evil'' where a button press wasn't necessary to navigate stairs, plus Jill could craft her own ammunition using a kit in her inventory, and she had a dedicated dodging move. And of course, there's the fact that the Nemesis could follow her from room to room.
* [[And Your Reward Is Clothes]]: The most bonus outfits of the series to date.
* [[Antagonist Title]]: Nemesis, of course, is the foe chasing Jill through the whole game.
* [[Awesome but Impractical]]: The portable railgun. Sounds cool, right? Wrong. The U.S. Army had to set up a room for this and lost many people luring Tyrants in front of the railgun to destroy. It takes minutes for it to charge and a while to fire. And by portable, we mean "would need a forklift to transport".
* [[Badass Normal]]: Both of the main characters, and the surviving members of the U.B.C.S. [[Joker Immunity|How many times should Nicholai have died, but didn't?]]
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* [[Continuity Snarl]]: The RPD precinct from ''Resident Evil 2'' have a few doors in the main hall that were barricaded in order to prevent the player from exploring areas that they don't need to visit. Funnily enough, the barricaded doors were electronically locked in ''Resident Evil 2'', meaning that the barricades were not necessary in the first place. Oops!
* [[Department of Redundancy Department]]: "There are numerous numbers of medical cards."
* [[Dumb Muscle]]: As strong and tough as he is, Nemesis doesn't seem to be very smart.
* [[Dummied Out]]: Tofu of [[Resident Evil 2|"The Tofu Survivor" fame]] is technically in this game too, but he can't be accessed without a GameShark.
* [[Easy Mode Mockery]]: Playing on easy starts Jill off with an assault rifle, an ink ribbon with unlimited use, and a box with 3 first aid sprays inside. However, you won't have access to the items Nemesis drops when you knock him out and you won't get some of the unlockable content.
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* [[Too Dumb to Live]]: Dario, in the midst of telling Jill to screw off, says he'd rather starve than be eaten by the zombies before locking himself into a shipping crate. Upon returning to the warehouse after going to the police station, guess who got eaten by zombies?
* [[Turn in Your Badge]]: At some point after the first game, Jill leaves the RPD, likely because of Brian Irons.
* [[Undignified Death]]: The developers seemed to feel Brad's death - brutally slaughtered by Nemesis while Jill watched with horror - was this, seeing as the remake changed it and gave him a far more dignified [[Dying Moment of Awesome]].
* [[Victoria's Secret Compartment]]: Jill is dressed [[Stripperiffic|like a streetwalker]] (miniskirt, tube top, sweater around her waist) and later on gets a harness which adds inventory space. Yet she can somehow carry more than Carlos, her erstwhile ally who is dressed in military fatigues loaded with pockets.
* [[What Happened to the Mouse?]]:
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{{reflist}}
[[Category:Resident Evil 3: Nemesis]]
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[[Category:Resident Evil]]
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[[Category:Sega Dreamcast]]
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