Resident Evil Zero: Difference between revisions

no edit summary
m (update links)
No edit summary
 
(13 intermediate revisions by 6 users not shown)
Line 2:
[[File:re0_2368.jpg|frame|[[Samuel L. Jackson|I'm]] [[Ascended Meme|tired of these]] [[Precision F-Strike|motherfucking]] [[Zombie Apocalypse|Zombies]] [[Snakes on a Plane|on this]] [[Precision F-Strike|motherfucking]] [[Shout-Out|train]]!]]
 
'''''Resident Evil 0Zero''''' is a prequel to ''[[Resident Evil 1(video game)|Resident Evil]]'' and the first ''[[Resident Evil]]'' game produced exclusively for Nintendo (as it was released on the [[Game Cube]] in 2002).
 
'''''Resident Evil 0''''' is a prequel to ''[[Resident Evil 1]]'' and the first ''[[Resident Evil]]'' game produced exclusively for Nintendo (as it was released on the [[Game Cube]] in 2002).
 
Bravo Team, one half of Raccoon City Police Department's elite STARS unit, is heading into the Arklay Mountains to investigate recent "cannibal murders" before a mechanical failure brings their helicopter down. Bravo Team searches the nearby area and discovers a crashed military police van; it contains the van's murdered drivers and a transport log for former Marine Lieutenant Billy Coen, scheduled to be executed for twenty-three murders. When Bravo Team [[Let's Split Up, Gang!|separates to search for Coen]], new team member Rebecca Chambers finds her way to a broken-down train -- the Ecliptic Express -- in the middle of a forest.
Line 9 ⟶ 8:
Rebecca's got incredible luck for her first day on the job: she not only encounters Billy, but also finds herself face-to-decaying-face with scores of zombies, who force Rebecca and Billy to work together in order to survive. After escaping the train, Billy and Rebecca find Umbrella's Management Training Facility at the end of the tracks, where their struggle for survival pits them against hordes of Umbrella's nightmarish bio-weaponry and the mysterious Dr. Marcus (who bears his own grudge against Umbrella).
 
''This game has a [[Resident Evil 0Zero/Shout Out|Shout Out]] page.''
 
----
{{tropelist}}
=== This game includes examples of: ===
* [[Action Girl]]: Rebecca Chambers, sort of. She's certainly much braver and more capable then her [[Distressed Damsel in Distress|earlier/later self]] from ''[[Resident Evil 1]]''. Easily justified considering that by that [[Resident Evil 1]] she's been up for several days straight and is running on nothing but fear and adrenaline in the middle of a [[Zombie Apocalypse]]. However in [[Resident Evil Umbrella Chronicles]] we find out she has at the very least had a nap.
* [[And Your Reward Is Clothes]]: Rebecca gets her cowgirl ensemble from REmake, plus a new leather outfit, Billy gets a suit. Since the closet is located only in the train at the beginning, it becomes impossible to change back outfits after reaching the research facility.
* [[Always Close]]: No matter how quickly you get to Rebecca, she is always saved just in time when she's dangling from a ledge.
Line 24 ⟶ 23:
* [[Continuity Nod]]:
** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''[[Resident Evil 2]]''. Of course, this makes literally no geographical sense with the rest of the game.
** The opening text crawl goes out of its way to not only mention Raccoon City and [[Resident Evil Code: Veronica|Rockfort Island]], but also ''Sheena'' Island from ''[[Resident Evil Gun Survivor|Resident Evil: Survivor]]'' as locations of T-Virus outbreaks.
** A subtle one. Rebecca is unable to operate the piano to get the battery, justifying why she had to practice in the first game.
** Remastered only: One of Rebecca's new unlockable costumes is her RPD basketball uniform she wore in the [[Easter Egg]] photo in ''2''.
* [[Creepy Centipedes]]: Centurion, who's big enough to devour people whole.
* [[Death Faked for You]]: {{spoiler|Rebecca allows Billy to escape at the end by falsely reporting his death}}.
Line 31:
* [[Door to Before]]: You don't deposit spare items in the item box anymore. You just drop them on the ground and have to backtrack to pick them up. To make this easier, nearly every stage of the game has shortcuts that let you go back to an earlier part of the game (except the train, obviously).
* [[Easy Mode Mockery]]: Beating the game on easy mode will not earn you the special costumes.
** If you switch from Normal to Easy, it comes as quite a shock. On average, the Easy mode has two Green Herbs to every Normal Mode's one, plus a handful of first aid sprays. Not only that, but ammo is insanely bountiful. Grenade launcher ammo can be found 5 or 6 times in the game, which is a lot compared to Normal. Also: you will ''never'' run out of handgun ammo. Ever. Heck, for every area past the mansion, you probably will never dip below 200 handgun shots. There's also twice as many shotgun shells, meaning your shotgun will almost never be empty. To make it worse, enemies go down more easily as well, and it takes more damage for your health to go down. Compared to the brutality and scarcity of supplies in Normal, it's a walk in the park.
* [[Episode Zero: theThe Beginning]]
* [[Everything's Better with Monkeys]]: Horribly averted with the Eliminators, psychotic albino apes that make very good [[Demonic Spiders]].
* [[Giant Space Flea From Nowhere]]: Most of the bosses. At least the scorpion was explained away in a file that says the researchers on the train were studying it, prior to the whole "attack of the killer leeches" thing. It was probably being transported on the train and got broken free during the whole mess.
Line 39 ⟶ 40:
* [[Handguns]]: As usual, the staple weapon, though the ones Billy and Rebecca start out with are subtly different. Billy's is slightly more powerful and will randomly headshot zombies, and either gun can be upgraded later on for more power and faster firing.
* [[Hidden Depths]]: Gruff, short-spoken Billy {{spoiler|is remarkably talented at playing the piano}}.
* [[IAdventure Can'tNarrator Use These Things TogetherSyndrome]]: Some items have very specific uses. For example, early on there's a room you can get trapped in because there's something stuck in the keyhole, and the character mentions they need something sharp to poke it out. The knife doesn't work, and if it's Rebecca, neither does her mixing kit which is shown to include syringe needles. The only way to open the door is to find an ice pick and give it to the character.
* [[I Gave My Word]]: Invoked by Billy when saving Rebecca.
* [[Insurmountable Waist-Height Fence]]: Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, cannot swim across a three meter gap of water to get a valve handle.
* [[Huge Guy, Tiny Girl]]: One way of emphasizing Billy and Rebecca's "unlikely partner" status.
* [[Inventory Management Puzzle]]: Pretty much the whole game. Each character can only hold six slots worth of items, and the series-standard item boxes are nowhere to be found. If you don't know what's coming, you'll probably have to trek back and forth to whatever room you've designated your item room to resupply.
* [[Invisible Backup Band]]: {{spoiler|James Marcus}} inexplicably has instruments playing in the background when he's singing during the opening scene. Later on, he sings with no backup whatsoever.
Line 58 ⟶ 59:
* [[Puzzle Reset]]: Near the end of the game, there's a puzzle that requires you to push wooden crates to one side and fill the thing with water. Two catches: One, there's a metal one in there too that needs to be dealt with. Two, there's also a grate thing that impedes how you move the blocks. Thank goodness this trope is the case.
* [[Refrigerator Ambush]]: A zombie pops out of the refrigerator in the dining car after you've solved a few puzzles.
* [[Roaring Rampage of Revenge]]: The "mysterious youth"/ {{spoiler|Dr. James Marcus}}, as he is sure to announce in every single line of dialogue. His rampage sets in motions the events of the rest of the series.
* [[Scare Chord]] / [[Psycho Strings]]: Whenever a leech zombie shows up.
* [[Scary Scorpions]]: The first boss, the Stinger, is a scorpion the size of a pickup truck.
Line 87 ⟶ 88:
 
{{reflist}}
[[Category:Shinji Mikami]]
[[Category:Nintendo Gamecube]]
[[Category:Survival Horror]]
[[Category:Wii]]
[[Category:Zombie Stories]]
[[Category:Resident Evil 0]]
[[Category:Video Game]]
[[Category:Resident Evil]]
[[Category:Survival Horror]]
[[Category:Zombie Stories]]
[[Category:Shinji Mikami]]
[[Category:Nintendo Gamecube]]
[[Category:Wii]]
[[Category:Microsoft Windows]]
[[Category:PlayStation 3]]
[[Category:PlayStation 4]]
[[Category:Xbox 360]]
[[Category:Xbox One]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Nintendo Switch]]
[[Category:Video Games of the 2000s]]