Rhythm Heaven/YMMV: Difference between revisions

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* [[Disappointing Last Level]]: The last third of the Medal rewards and post-game content in ''Heaven'' are all based around a [[That One Level]] that involves a [[Scrappy Mechanic]]. After you unlock Rhythmove Dungeon, there's no real motivation to collect Medals other than [[100% Completion]].
* [[Ear Worm]]: The music is mostly by Tsunku, one of [[Hello! Project]]'s mainstays.
* [[Ensemble Darkhorse]]: Karate Joe and the Wandering Samurai for ''Tengoku'', the Chorus Kids for ''Heaven'' and the Wrestler and Reporter for ''Fever''. In fact, the Chorus Kids are so popular that Marshal, a [[Suspiciously Similar Substitute]], became the mascot of ''Fever''. The Tap Trial girl of ''Tengoku'', DJ Yellow of ''Heaven'', and MC Adore of ''Fever'' are slightly lesser examples, but still incredibly popular among the fan base.
* [[Fandom Rivalry]]: There's a bit of a rivalry between fans of the Chorus Kids, Marshal and Karate Joe on who should be considered the mascot of the series, generally correlating to who should be a hypothetical ''Rhythm Heaven'' character in ''[[Super Smash Bros.]]''.
* [[Fan Dumb]]: The [[wikipedia:Manzai|Manzai]] act is so ingrained in Japanese culture that it's virtually impossible to translate to an English audience,<ref>The closest thing you'll find to an English Manzai act is [[Abbott and Costello]], and [[Your Mileage May Vary|even then...]]</ref> this being the main reason Manzai Birds was [[No Export for You|cut from Western releases]]. That didn't stop some fans from complaining.
* Possible [[Fridge Brilliance]]: One of the reasons Donk Donk may be so odd compared to the other games is its rhythm--electrodes and octopi may not be inherently weirder than, say, Working Dough, but Donk Donk's rhythms are in triple time (DONK-DONK-wait DONK-DONK-wait), while almost every other game has double time rhythms (WHOA, you-GO big GUY *tap TAP*).
** Think how you'd say "Cheerleaders" if you were doing it in a stereotypical Engrish voice. Then remember that ([[Lost in Translation|at least in Japan]]) one of the games is full of [[Intentional Engrish for Funny]]...
* [[Funny Moments]]: See [[Rhythm Heaven/Funny]].
* [[Good Bad Bugs]]: At least in ''Megamix'', Quiz Show is the only game where you can flunk out through the tutorial. As a result, you can score a Perfect on the game by failing the tutorial, since you haven't technically "started" yet!
* [[Heartwarming Moments]]: See [[Rhythm Heaven/Heartwarming]].
* [[Hell Is That Noise]]: Screwing up while going for a Perfect. Not only because it means that you've burned one of your three chances for a Perfect, but also because it's ''loud''. Thankfully, it's quieter in the Wii version.
* [[Hilarious in Hindsight]]: The pose that the ''Fever'' Board Meeting pigs strike before they begin spinning in their chairs strongly resembles dabbing.
* [[It's Easy, So It Sucks|It's Easy, So It Sucks!]]: The first third of ''Megamix'' can be a real drag for veterans of the franchise since four of the first five groups of games consist of watered-down versions of games that return in their original form later on, with no Remixes to break up the monotony. It isn't until the sixth group (the group just before the Lush tower) that the easy-mode games permanently end.
* [[Love It or Hate It]]: Not so much the games, but particular levels. Invariably, some players will latch on to certain mini-games as their favorites while others consider the same levels as the ones that frustrate them the most.
** For example, in Rhythm Heaven Fever, you have Monkey Watch. Monkey Watch is the first minigame that requires the player to have a consistent rhythm throughout. Said rhythm is constantly interrupted by syncopated beats in the form of the pink monkeys. Love for this minigame seems to be split down the line between people who have a developed sense of rhythm and those or are looking to improve their rhythm. For those with a strong sense of rhythm, it is one of the first truly-involving minigames Rhythm Heaven Fever has to offer. To everybody else, it can be a complete nightmare.
* [[Memetic Mutation]]: Certain minigames can lend themselves to this easily.
* [[Memetic Mutation]]:* Munchy Monk 2 (courtesy of [http://www.youtube.com/watch?v=WsS-ZH38nTU Pinkie Pie], [http://www.youtube.com/watch?v=Mja_bSaQyIo more ''My Little Pony: Friendship Is Magic''], [http://www.youtube.com/watch?v=bmtLRtQ3Vgk The Tenth Doctor], and [http://www.youtube.com/watch?v=SjHyRhO9I54 The Medic]) and Wrestler Interview / Ringside have attained some popularity in parodies.
** ''[[Touhou]]'' and ''[[Team Fortress 2]]'' seem to compose a good chunk of the parodies on [[Nico Nico Douga]] and [[YouTube]], respectively. Naturally, the TF2 ones are known as "Rhythm Fortress."
*** [http://www.youtube.com/watch?v=MICzUosA7n8 "We go together, doctor!" "Jawohl!"]
** ''Rhythm Heaven'' parodies in general.
** Man, Suki's gonna die...<ref>Before Fever was localized, fans of the Japanese Love Rap would [[Mondegreen|choose to interpret the lyrics]] as a song about wanting to kill a girl named Suki, as the main song lyric is "Daisuki!".</ref>
* [[Scrappy Mechanic]]: Using the R button in Rockers 2.
** Using the R button (or L, depending on your dominant hand) in Rockers 2.
* [[Surprise Difficulty]]: Hey, there's cute graphics and a song consisting only of do-re-mi-fa-so. All you have to do is flick to the song to get a bolt through two pieces of metal. This is going to be a piece of cake! Of course, you'll likely still be on Built to Scale after multiple tries... And even if you blaze past the first few stages, the first remix will hit you as hard as ''any'' [["Wake-Up Call" Boss]].
** '''"Go for a Perfect!"''' To elaborate, getting a Perfect on a minigame not only requires a perfect run, but also that the minigame be marked for a Perfect challenge or it doesn't count. One minigame is marked at a time and you only get three chances, and quitting out of said minigame counts as using up one of those chances. Ultimately, the biggest concern isn't just playing perfectly, it's doing so ''under the pressure of limited opportunities''. Adding to frustration is the fact that mechanic stays intact even if you already beat all the levels of the game normally, which means you have to either grind the same levels over and over again just for another opportunity for a Perfect to show up, or (in case of emulators) just abuse the savestates, which defeats the purpose of '''"Go for a Perfect!"''' feature in the first place.
** In all fairness, Built to Scale pulls a particularly nasty trick on a player new to the series, since they're likely not expecting it.
** Flicking in ''Heaven'', due to being a motion-based input and therefore being rather inconsistent on detection. Even though there's an option for touch screen controls in ''Megamix'', it completely removed flicking, and returning ''Heaven'' games that had flicking are reworked to use button inputs instead.
** Buying the Extra Games in ''Megamix''. You buy them using Flow Balls, which you gain by either clearing a Perfect chance, or clearing one of the challenges. You only get one Flow Ball when you clear a Perfect campaign, and it occurs only for each game once. Challenges can offer up to 3 Flow Balls depending on the difficulty, the catch being that Flow Balls are only awarded once, when you complete each Challenge for the first time. In addition, unless you play Mutliplayer, each challenge costs coins every time you attempt one. Counting all the perfects and challenges means there's only 184 Flow Balls you can obtain, with the combined total cost of all the extra games being 144 Flow Balls (which leaves about 40 left over). What makes it more frustrating is the challenges in the later worlds ''include'' some of the extra games, at heightened difficulty no less. So it's ironically common that the challenge will be the player's first time playing the minigame at all, and they need to pass in order to buy the minigame for themself (though they do involve practice, though there's still the issue of increased tempo in the main game).
* [[Surprise Difficulty]]:
* [[Surprise Difficulty]]:* Hey, there's cute graphics and a song consisting only of do-re-mi-fa-so. All you have to do is flick to the song to get a bolt through two pieces of metal. This is going to be a piece of cake! Of course, you'll likely still be on Built to Scale after multiple tries... And even if you blaze past the first few stages, the first remix will hit you as hard as ''any'' [["Wake-Up Call" Boss]].
** For an in-game example, Samurai Slice in ''Heaven'' only needs 17 Medals to unlock, but can get more complex than Battle Of The Bands.
** Awww, the seals in ''Flipper-Flop'' are so cute! Sweet, I got a medal! It's time to go for Perfec- HOW'D I MISS? Wait, the timing window for their steps is ''that'' tight?!?
** Donk-Donk and Shrimp Shuffle are other games with deceptively tight input windows.
* [[Tastes Like Diabetes]]: "Thrilling! Is this love?" Love Lab is cute, though.
** Various minigames, especially in earlier entries of the series, require you to have a flawless run to even get a medal. Make a single slip-up, especially at a crucial point in the stage? OK at best.
* [[That One Boss]]: Remix 5 in the first game, Remix 8 in the second. Note that each rather prominently features parts from [[That One Level]] - Tengoku Remix 5 has Fireworks and its really difficult timing, whereas Tengoku Gold Remix 8 heavily features Rhythm Rally and also includes Fillbots (and ''its'' really difficult timing, especially at the speed said remix goes at) on two occasions.
** Karate Man Senior is surprisingly difficult even by series standards. Oh sure, you're already used to the Karate Man games in the previous iterations being easy (see [[Breather Level]] above), but you'll come to find that you really shouldn't take it lightly very quickly.
** To clarify the second one, once you figure out that Rhythm Rally and Dog Ninja basically go at the exact same rhythm, the beginning turns into a matter of flicking at a constant pace. It's towards the end, and the game gradually starts to speed up, that things turn sour real quick.
* [[Tastes Like Diabetes]]: "Thrilling! Is this love?" Lovementioned Lababove, isand cute,"Love Ooh Ooh thoughParadise".
* [[That One Boss]]:
* [[That One Boss]]:* Remix 5 in the first game, Remix 8 in the second. Note that each rather prominently features parts from [[That One Level]]: - ''Tengoku'' Remix 5 has Fireworks and its really difficult timing, whereas Tengoku Gold''Heaven'' Remix 8 heavily features Rhythm Rally and also includes Fillbots (and ''its'' really difficult timing, especially at the speed said remix goes at) on two occasions. To clarify the second one, once you figure out that Rhythm Rally and Dog Ninja basically go at the exact same rhythm, the beginning turns into a matter of flicking at a constant pace. It's towards the end, when the game gradually starts to speed up, that things turn sour real quick.
** Remix 8 in ''Fever''. It includes a lot of tricky games, including Exhibition Match (one of the few games where you actively have to keep time yourself), Air Rally (which uses slow cues, unlike when it was in Remix 3) and others.
** The one remix that gains a lot of flak for its difficulty in ''Megamix'' is the Machine Remix. The "Rhythm Tweezers" sections near the end are very tricky, and require fast memory and reflexes.
* [[That One Level]]: Fireworks and The Bon Dance in the first game. Fillbots, Rhythm Rally, and Big Rock Finish in the second.
** Try to get Perfect in [[It Got Worse|Rhythm Rally 2]].
** Love Lizards gets a lot of flack not only because it's repetitive, but the controls tend to be over or underresponsive (depending on which one you ''don't'' want it to be).
** ''Fever'' has Love Rap, which ends up comprising the last two<ref>(thereThere's also Love Rap 2).</ref> medals most people get, mostly due to the rather unusual timing of the sequences (to the point where listening to the audio alone frequently produces worse results than trying to figure out the visual cues on each action). The relevant Remixes are comparably easier.
*** Also any part with the Tap Troupe. The major reason is that the rhythm you need to use to exit the triplet (the bounce-bounce section) is different based on how long the section lasted. You need to either end with another triplet or change to an eighth note. One particularly nasty change actually requires you to wait for about three-eighths before making the final step! Remix 7 has the same difficulty because of this.
*** Shrimp Shuffle is notable for two things. One is that the game ''counts the beats for you'' and it's still a pain in the crotch ("1, 2, 3! 3, 2..." *player presses button* "...1!" *miss*); the other is that when the shrimps pause, their shout of "Together!" is delayed, which doesn't actually change the rhythm - but interrupts the voice counting the beats, which makes it ''very'' easy to get confused.
* [[Unfortunate Character Design]]: In the Japanese version of ''Megamix'', Trey has big, pink lips as opposed to a simple line-smile and a pink nose. Considering that his skin... er, WOOD color is brown and that his hair is cut... er, LEAVES are TRIMMED roughly into a shape of an afro, it's justified why Nintendo of America removed his lips.
* [[Viewer Gender Confusion]]: So, is the second rocker a girl or a guy? The Try Again message for Rockers has the first rocker call the second "Guy", but for rock stars, "guy" could be a gender-neutral term.
* [[Viewer Gender Confusion]]:
*** Maybe the second rocker [[Fridge Brilliance|shares the player's gender?]]
* [[Viewer Gender Confusion]]:* So, is the second rocker a girl or a guy? The Try Again message for Rockers has the first rocker call the second "Guyman", but for rock stars, "guyman" could be a gender-neutral term. Maybe the second rocker [[Fridge Brilliance|shares the player's gender?]]
** Also, the kid whose pinwheel got stolen in the ''Fever'' version of "Samurai Slice" is called "Pinwheel Boy", but it's hard to tell.. ''Megamix'' even goes and renames them to "Pinwheel Girl", furthering the confusion.
* [[Woolseyism]]: The dublocalizations of ''Fever'' hasand been''Megamix'' were fairly well-received, especially in comparison to the DS version.
 
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