Richard Burns Rally: Difference between revisions
Trivia
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* [[In Vehicle Invulnerability]] : Both played straight and mildly subverted. You can't kill yourself, but if your car crashes particularly hard, [[The Dev Team Thinks of Everything|you and your co-driver will become alarmed, yelp, groan and wave your hands a bit for a few seconds]]. Sure, you can't die or injure yourself, but at least [[Rule of Funny|you get an appropriate reaction]] from your crew.
* [[Nintendo Hard]]: Hoo boy...firmly on the hard end of realism. The roads are usualy quite narrow, handling physics are portrayed down to minute details, speed is not always of the essence and the countdown to the stage only uses voice acting and [[NPC]] gestures instead of visual icons. Still, it's rather easy to play if you have a bit of patience, fast reflexes and some basic experience with other rally games. It's generally better to play with a driving wheel, but more skilled players can easily drive stage after stage via the keyboard.
* [[Some Dexterity Required]]: Finesse of the wheel and pedals is a MUST if you wish to push a rally car to the limit. Act too rough with any of them and you'll lose control of the car-with disasterous results.
* [[Subsystem Damage]]
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