Rise of Nations: Difference between revisions

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** Certain factions like the Americans and Koreans even have aesthetic styles for their units or architecture that are exclusive only to them.
* [[Crosshair Aware]]: The target of a nuclear missile is shown on everybody's minimap. Most units are too slow however to actually avoid the blast if they are anywhere near the center of the blast. Deployed artillery is completely screwed regardless.
* [[Damage Is Fire]]: However, the fire itself is fairly understated, closer to "Damage Is Smoke".
* [[Death From Above]]/[[Rain of Arrows]]: Mod the range of ranged units, and this will happen.
* [[Decade Dissonance]]: Without any support, a nation could remain at early technological levels while its neighbors are developing stealth bombers and aircraft carriers.
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* [[Enemy Exchange Program]]: Of the [[Every Man Has His Price]] variety.
* [[Fanfare]]: The game plays victorious fanfares whenever you are winning a battle, and during the victory debriefing screen.
* [[Firewood Resources]]: Only the icon for wood. Workers are shown moving small logs while logging camps (which must be built near forests) are seen moving around large logs and lumber.
* [[Firewood Resources]]
* [[From Nobody to Nightmare]]: The [[Eagle Land|Americans]] in the New World campaign start out as a small group of colonies subjugated by the British that no other nation (including the natives) takes seriously and simply get dismissed as a "nation of shopkeepers." Even after you gain independence, they are still not considered a threat since everyone were convinced that their democratic form of government will surely collapse in chaos. By the end of the campaign, if you go by the American victory condition, they will have united all of North America and driven all European imperial powers off the Western Hemisphere.
* [[4X]]: A real time strategy version of this.
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* [[Technology Levels]]: Eight of them.
** Nine, if you count the [[Twenty Minutes Into the Future]] technologies.
* [[Theme Music Power-Up]]: Alongside Theme Music Power ''Down'' should the player be on the losing end.
* [[Updated Rerelease]]: The ''Extended Edition''.
* [[United Nations Is a Super Power]]: The "World Government" [[Near Future]] tech makes occupying cities instantaneous for your nation, which implies that your country has effectively become the one running the planet.
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** Flamethrowers also instantly force all units garrisoned inside structures to evacuate, so if you can get them close enough, they'll make citizens and injured units eject out into the battlefield for your other units to mop up easily. It's also a useful way of making a formidable garrisoned fort or tower into a less-formidable empty one, though it's probably easier just to pound the thing from afar with artillery.
* [[What You Are in the Dark]]: The Cold War campaign includes special covert ops missions away from the public eye that can be undertaken once per turn. Many of these involve stealing intel, sabotaging military facilities and engaging in proxy wars via armed coups, which can have mixed results.
* [[A Winner Is You]]: The game has this for the different campaign modes. You conquer the entire known world as Alexander the Great and all you get is a splash screen that says something along the lines of "Great job. Your empire will surely go down in history as the greatest." The only amusing ones are when the game goes [[What the Hell, Hero?]] on you if the [[Nuclear Option]] is employed in the Cold War campaign.
* [[A Winner Is You]]
* [[Worker Unit]]: Actually called citizens.
* [[X Meets Y]]: ''[[Age of Empires]]'' meets ''[[Civilization]]'' and ''[[Sid Meier's Alpha Centauri]].'' It helps as well that Brian Reynolds was involved in the latter two.
* [[You Have Researched Breathing]]: Even if you are in the modern age, you will still have to research things such as crop rotation or medicine as if they are totally unknown to your civilization.
** Although, some researches are cheaper if someone else on the map has already researched it. Also, science research tends to lower the cost of other types of research.
* [[You Require More Vespene Gas]]: Food, Stone, Wealth, Metal and Knowledge, specifically. Unlike other games, there's limits to how quickly each resource can be gathered or produced; making a bunch of Farms early on in the hopes of becoming an economic superpower will fail without Commerce research or Wonders to increase those limits.
* [[You Require More Vespene Gas]]
* [[Zerg Rush]]: The Terracotta Army wonder automatically produces free infantry.
** In the New World campaign, the Native American nations will start with this as the only tactic available to them, since unlike the European colonist they don't have access to gunpowder weapons and only have their larger population as an advantage. But eventually, [[Took a Level In Badass|they will get access to gunpowders weapons to level the playing field]].