Rocket Knight Adventures/YMMV: Difference between revisions

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** Also the space battleship boss of the sixth level in the first game considering that it has a lot of health, and multiple phases that you have to defeat in succession.
* [[That One Level]]: The fifth level in the first game, which was long, had multiple [[One Hit KO|One-Hit KO]]'s in the forms of both spiked enemies and spiked backgrounds, and to top it all off, you had to defeat [[That One Boss]] at the end of it.
* [[They Changed It, Now It Sucks]]: Quite a few fans seem to have complained about certain differences in gameplay mechanics between ''Rocket Knight Adventures 2'' and the other two games: The [[Razor Wind]] attack is gone, replaced by a relatively slow sword slash; the rocket charges automatically as opposed to manually and does so much more quickly, making it possible to stay aloft indefinitely; and the controls are less twitchy/responsivefast-paced in general. The graphics were also worseless "hand-drawn" and more blocky, which along with the change in color palette has resulted in the game's visuals being very evocative of ''[[Sonic the Hedgehog]]''.
* [[Too Good to Last]]: The series is widely considered well-made and fun by those who have heard of it, but unlike many other Konami franchises it died with the end of the 16-bit era... Until ''Rocket Knight'', that is.