Rocks Fall, Everyone Dies: Difference between revisions

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** The express purpose of this was to clean up everybody's campaigns for Third Edition. Likewise the wonderfully named ''Die Vecna Die.''
* In the ''[[Call of Cthulhu (tabletop game)]]'' boardgame ''[[Arkham Horror]]'', the players race to seal gates opening in the town of Arkham before a Great Old One (randomly decided at the start of the game) awakens and they have to fight it, which is difficult but (sometimes) possible to win. If the Great Old One threatening to awaken is Azathoth, however, the players ''[[The End of the World as We Know It|automatically and instantly lose]]'' if he awakens, as his first "attack" is to ''destroy the world''.
* The magnificently awful (except without the "magnificent") tabletop RPG ''[[FATAL]]'' has for the highest level caster <s>class</s> ''job'' the spell F.A.T.A.L., which kills everything on whichever horrible planet the game is set... obviously including the caster and his fellow party members. NowAlso, ifit's onlypossible allfor theirthis campaignsto startedhappen thatby way..accident.
** ''FATAL'' could probably actually work as a substitute for this.
{{quote|'''DM:''' OK, you've pissed me off for the last time. We're playing ''FATAL'' now.
'''Players:''' ''[[Big No|NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!]]'' }}
* This is the typical ending of many ''[[Paranoia (game)|Paranoia]]'' missions where the players have somehow managed against all odds to squeak through with some of their backup clones intact. Actually, speaking of those clones, sometimes this is how the mission ''starts''.
** Paranoia is an odd case here. Rather than being a sign that the GM is doing his job poorly, this is seen as a sign that the game will be very good.
 
 
== [[Video Games]] ==