Role-Playing Game: Difference between revisions
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''This article refers chiefly to video games. See [[Tabletop RPG]] for old-fashioned pen and paper games.''
A type of [[Games]] in which the player controls a character or [[Player Party|party of characters]] in a statistically abstracted way. Most are based around [[
Roleplaying games (commonly known as "[[RPG]]") have their origin not as video games but [[Tabletop Games|pen-and-paper systems]] with dice-based combat and character generation, descended from a combination of tabletop wargaming and collaborative theater. ''[[Dungeons
The early video game RPGs [[
* [[Western RPG
** Early Western RPGs bore much similarity to [[Turn-Based Strategy]] and Tactical RPGs as their roots came from [[Tabletop RPG|tabletop gaming]], but the genre has since largely distanced itself from those days. Many modern Western RPGs seem to go against their roots by emphasizing real-time combat with the player having full control of only one PC at a time. If the RPG gives you other characters they are often fully or partially controlled by an [[Artificial Intelligence|AI]], potentially allowing you to select special abilities for allies to use. The decreased lack of control of party members in this style of modern Western RPGs tends to remove some of the tactical qualities of the original western RPG's and can lead to the AI controlled allies proving far less useful then the player controlled main character due to [[Artificial Stupidity]]. However as of late Western RPGs are quickly blurring together with [[Wide Open Sandbox]] games, and may cease to be a truly separate genre.
* [[Eastern RPG
* [[Action RPG
* [[Tactical RPG
** However, what seperates the Tactical RPG subgenre from other RPGs is that they tend to greatly resemble [[Strategy Game
** A further subdivision is a [[Strategy RPG]] (SRPGs) which more closely resemble [[Real Time Strategy]] or [[Tabletop RPG|TabletopRPGs]]. The distinction separates games that are on a grid system with standard Eastern RPG characters (with abilities, more attack options, and so on) and games that are on a grid system but characters are more properly units (they typically have only base attacks, may not have equipment, and so on). A good comparison would be ''[[Final Fantasy Tactics]]'' to the ''[[Fire Emblem]]'' series. The former is a "Tactical RPG" and the latter is a "Strategy RPG".
** The [[Growlanser]] series is an example of a real-time "Tactical RPG" that does not use a grid-based system. A character's movement range is represented by a circular area in which the character can move anywhere within its confines, avoiding obstacles along the way. The movement speed is based on the amount of MOV points each character has in the game.
* [[Roguelike
** The best known example is ''[[Nethack]]'', an open source game widely held in high regard. Interestingly, these can be both Eastern ''or'' Western in origin, though the [[Trope Namer]] and [[Trope Codifier]] are both Western, and the genre is laced with Western influences.
* [[Massively Multiplayer Online Role Playing Game
Whether any actual "Role Playing" is involved in many RPGs is often debatable. See also [[How to Play a Console RPG]] and [[PC vs. Console]].
For the trope about assuming roles in order to practice something, see [[Comic Role Play]].
This genre is home to many specific tropes.
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=== For ''[[Dungeons & Dragons]]'' etc. see: ===
* [[Tabletop Games|Tabletop RPG]]
=== Official{{
* [[Eastern RPG]]
** [[Action RPG]]
** [[Strategy RPG]]
* [[Massively Multiplayer Online Role Playing Game]] ([[Massively Multiplayer Online Role Playing Game|MMORPG]])
* [[Roguelike]]
* [[Western RPG]]
* [[Multi User Dungeon]] ([[MUD]])
** [[MUSH]] or [[Multi User Shared Hallucination]]
** [[MUCK]], a traditional roleplay-oriented MUD
* [[Interactive Fiction|Text Adventure]] / [[Choose Your Own Adventure]]
* [[Turn Based Tactics]]
* [[LARP]]
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== Tropes that are commonly found in Role Playing Games ==
See [[:Category:CRPG Tropes]]
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[[Category:Video Game Tropes]]
[[Category:Game Tropes]]
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