Rubber Band AI: Difference between revisions

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** Speaking of Ivy's Ubers, Summon Suffering seemed specifically designed to enable this and [[The Computer Is a Cheating Bastard]]. In practice, this move was so ridiculously difficult to pull off that even doing so in practice mode was difficult. Doing one in the heat of battle was impractical at best, while computer controlled Ivy would pull it off while obviously not requiring the time or movement that the move needed.
*** It's actually meant to be a reward to a technical player because each input only has to be performed within 50 frames of the last, so that a skilled Ivy player can go through an entire attack routine and Summon suffering seemingly out of nowhere because of the frame delay available between each input. While this doesn't mean the AI doesn't cheat it out, it also means that it's actually terribly easy to pull off the input on a joystick, as you can rapidly rotate the stick a few times and press the attack buttons, pulling off the attack flawlessly through input attrition.
*** Summon Suffering is the move that's so hard to perform that [https://web.archive.org/web/20130313105611/http://www.achieve360points.com/game/soulcalibur/ there's an achievement just for pulling it off].
** ''Soul Calibur V'' seems to be an especially shameless offender for this trope, even for the Soul Series. Almost universally, the AI will act borderline catatonic for the first round or two, but once you start to pull ahead, it goes completely berserk and juggles you around the arena with reflexes and coordination that would shame the most skilled human player. Worse still, if you're still losing by round three, the game will take pity on you and behave like a drooling idiot, walking right up to you and lowering its guard.
* ''[[Smackdown vs. Raw]] 2010'' has the rubber band snap completely upon getting a finisher. The game crashing to prevent it from being used is not unheard of, but the opponent will usually run away like a wimp, reverse everything thrown at them, prevent you from getting a hit in, it doesn't matter what it has to do to stop the finisher from being used.