Rule of Three: Difference between revisions

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{{quote| '''Vaughn:''' Hey. What's up, man? Hi, Bro.}}
** This is then [[Lampshaded]] by the study group, who start to count his greetings on their fingers whenever they see him.
* ''[[ICarlyiCarly]]'' uses this extensively. In ''iSaved Your Life'':
{{quote| '''Freddie''': "My mom thinks I'll choke on pills so she pounds them with a mallet and puts them in my fruit sauce."<br />
'''Spencer''': "Fruit sauce?"<br />
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** And let's not forget the three-star rating.
* ''Zelda'' has the supreme Triforce: Power, Wisdom, Courage. Also the three Goddesses that go with it: Din, Nayru, and Farore.
** Also [[The Legend of Zelda CDI Games|three CDi games...]][[Canon Dis ContinuityDiscontinuity|maybe not]].
** Not only just Triforce, the Zelda games are littered with Three's: There are [[The Legend of Zelda: Ocarina of Time|three Sacred Stones, three magical spells, three elemental arrows]], [[The Legend of Zelda: Twilight Princess|three Provinces covered in twilight, three Fused Shadows to collect]], [[The Legend of Zelda: Phantom Hourglass|three fairies to save, and three metals from which the Phantom Sword is formed]], in addition to everything else listed.
** Several bosses will go down after three sets of attacks from Link. [[The Legend of Zelda: Ocarina of Time|King Dodongo]], for instance, goes down after three bombs.
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** Ever since ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'', there is almost always a twist that comes after three [[Dungeons/Mac Guffin|MacGuffins]]. Also since ''A Link to the Past'', each dungeon contains three artifacts: a Map, a Compass, and a Big Key (which leads to a treasure usually needed to solve the dungeon).
* ''[[Super Mario Bros.]]'': Almost all bosses in non-RPG Mario games contain some relevence to three, be it the amount of hits it takes, or the phases it goes through, or a combination thereof.
** There are also three parts to the [[Mario and& Luigi: BowsersBowser's Inside Story|Miracle Toadley Cure]].
** In ''[[Super Paper Mario]]'', World 7 contains many mythological references, many of which invoke the Rule of Three.
** Each world in ''[[Super Mario Bros 2]]'' has three levels, except the last world (which only has two).
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** There's also the achievement, but it doesn't appear on subsequent playthroughs, making it three.
* ''[[Shatterhand]]'' requires three alpha/beta powerups to activate the robot companions.
* In the ''Bloodmoon'' expansion to ''[[The Elder Scrolls III: Morrowind]]'', you have to kill spriggans three times before they stay dead. Thankfully they don't retain this [[Healing Factor]] in ''[[Oblivion]]'' or ''[[Skyrim]]''. [[It Got Worse|Instead]], in ''Oblivion'' they ''[[Everything's Worse with Bears|summon bears]]'', and in ''Skyrim'', they can heal themselves three times (falling back into the trope).
* ''[[Jet Force Gemini]]'': Three playable characters, each of them visits three planets and, in the third of them, they face a boss. They then go to Mizar's Palace for a first-time confrontation against the [[Big Bad]]. Afterwards, the trope is averted for the most part.
* In ''[[Black and White]]'', the Sailors' Quest involves the aforementioned sailors asking for three things by song: Wood, grain, and meat.