S.T.A.L.K.E.R. (series): Difference between revisions

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''S.T.A.L.K.E.R.: Call Of Pripyat'', has been released. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after ''Shadow of Chernobyl'' with the player taking the role of SBU (Служба Безпеки України/Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone [[Gone Horribly Wrong]]. This game also takes place {{spoiler|after the good ending of ''Shadow of Chernobyl'', so apparently things didn't turn out okay after all}}.
 
''Call of Pripyat'' isbecame available worldwide on Steam as of Feb. 21, 2010.
 
The first proper sequel ''S.T.A.L.K.E.R. II'' was [https://web.archive.org/web/20160523182800/http://www.1up.com/news/stalker-2-announced-gsc-game announced] at GamesCom, due 2012, but was canceled among development disputes.
 
Announcements were made on the 9th of December, 2011. that GSC has been forced into closure, butleading the GSC team promises more announcements in mid-January However, [http://www.shacknews.com/article/73504/stalker-2-canceled-ideas-funneled-into-survariumto ''S.T.A.L.K.E.R. II'' hasbeing been canceled], and members of the team are leaving to work on a MMO, Survarium. The company was reformed in 2014 and eventually the sequel was re-announced in 2018 and later confirmed for 2022 release. Unfortunately it was then delayed till December of that year amidst sluggish development, then delayed indefinitely following war in the developer's country.
 
{{tropelist|The Tropes Are In The Basement:}}
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** Within the first hour of ''Call of Pripyat'', you can go to the sawmill and one of the zombies will always carry a AN-94 ([[AKA-47|AC96]] in game). While in poor condition, it is easily repaired for cheap (very easy if you grab tools while at the sawmill), but is a very accurate, reliable, and uses ammo that is extremely common early on, plus you can get a scope added to it for cheap if Owl stocks one. It will more than last you until you can pay Nimble's price.
** In ''Call of Pripyat'', you can find a Vintar (VSS) in perfect condition right after the beginning of the game, provided you know where to look. {{spoiler|It's on top of one of the burnt-out houses in the fire anomaly location}}. There's also an SVD up for grabs: {{spoiler|it's leaning against one of the trees on the edge of the map}}.
* [[Disposable Bandits]]: In the original game, after the first mission (which is devoted to killing them) the bandit faction served no purpose but to fight the player and be looted after dying. ''Clear Sky'' and ''Call of Pripyat'' both expand the faction to have actual plot relevance and made them joinable.
* [[Do Not Drop Your Weapon]]:
** Averted in that severely wounded human NPC characters (the guys rolling around on the floor in need of medkits) will drop their weapons. Of course, if they're not wounded, then they'll hold onto their weapons until they die. However, grabbing their weapon and then healing them can doom them, because they'll pull out their pistol and continue fighting. Most likely they'll get killed, so watch it if you pick up any weapon you see to strip it of ammo.
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* [[Drone of Dread]]: Psy attacks come with this (most noticeably with Controllers), along with Blowouts.
* [[Drunken Master]]: Cardan, the mechanic at Skavodsk, is only competent when he's completely wasted; in fact, he can only perform high-level weapon modifications after downing at least two bottles of vodka. {{spoiler|Showing him the Gauss Rifle, however, shocks him into sobriety}}.
* [[Dummied Out]]: ''Shadow of Chernobyl'' contains unimplemented code for a variety of features that never made it into the final game, including unused areas, weapons, the ability to drive vehicles, and a Faction Wars system, much of which can be found in the ''Oblivion Lost'' [https://web.archive.org/web/20130620112407/http://www.3dnow.net/phpBB2/viewtopic.php?f=6&t=1616 beta build 1935]. The Faction Wars system was finally implemented in ''Clear Sky'', and it and ''Call of Pripyat'' include some weapons that had been originally cut from the first.
** Some of the remaining code could cause serious issues; for example, the Yantar lab was still technically affiliated with the Duty faction in the final game, and this could cause a vital NPC to become hostile to the player after waking up from the Blowout if the player was Freedom-affiliated at the time.
** Several were officially added in ''Call of Pripyat'', though Faction Wars was cut because they felt it wasn't working out well.
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* [[Talking Is a Free Action]]: Averted. Talking to characters does NOT pause the game, so while you're busy reading dialogue, Stalkers and mutants are running around killing each other.
** Same for using your PDA and fiddling with your inventory. Find somewhere nice and quiet to do it first, lest you end up getting your face bitten off whilst you try to pull out your shotgun.
* [[Tech Demo Game]]: The game is one of the first to use deferred rendering, a real-time computer graphics technique (first introduced by the Xbox tie-in game to ''[[Shrek]]'') which allows for unlimited lights in one scene without a significant performance hit. The game also had an experimental global illumination feature in early beta builds, although it remained in an experimental phase due to it being too system-intensive.
* [[Technically Living Zombie]]: The zombie stalkers are not dead, they just got their higher-brain functions scorched out.
* [[Thriving Ghost Town]]: The largest settlement to appear in the series thus far has a permanent population of less than two dozen, although depending on how many traveling stalkers are passing through at the time that number can swell to as much as fifty.
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