SWAT 4: Difference between revisions

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* [[Big Applesauce]]: Though they changed the city name, it was clearly intended to be New York. At the beginning of Mission 4 (The A-Bomb Club), a large ad is painted on the wall for a garage in Brooklyn, the briefing for mission 9 tells you the command post is at Broadway and 100th in "Manhattan north," and the diplomat in Mission 12 was in the middle of a speech to the United Nations. Your teammates will also sometimes sarcastically tell suspects to "Have fun in Rikers," referring to a jail complex in New York City.
* [[Blatant Lies]]: The suspects on some missions, particularly those featuring drug dealers, come up with some pretty amusing excuses as to why they're there while you and your team arrest them. Take this soundbite from a mobster in the mission where you raid a Stetchkov-controlled drug lab as an example:
{{quote| '''Bulgarian Mobster''' : [[Not What It Looks Like|It's not what you think]]...we're baking cookies!}}
* [[Bomb Disposal]] / [[Time Bomb]] : An objective in the penultimate mission set in a hotel taken over by [[Right-Wing Militia Fanatic|an extremist group]]. In The Stetchkov Syndicate, the mission wherein a Department of Agriculture office is besieged by a union of disgruntled farmers has this as well . Also a multi-player mode.
* [[Brand X]] / [[Bland-Name Product]] : Virtually every product you see in the game is of this variety (even company ads and promotional posters for movies and games), [[Played for Laughs|but with obvious nods to the brand it's parodying]].
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* [[Deconstruction]] : This is an FPS which greatly discourages (and outright punishes at harder levels) killing, even directed to bad guys, since the game expects you to become a police officer. However, you are given an array of nonlethal weaponry as your loadout choice.
* [[Deadpan Snarker]]: In the fifth mission, set in an office building taken over by armed suspects, when you're taking care of the rescued civilians' safety, Girard looks around the cubicles and quips :
{{quote| '''Officer Girard''': Ha ! The old rat race... Now I remembered why I joined the force.}}
** In the fourth mission, where there was a shoot-out between some young delinquents at a rock concert :
{{quote| '''Officer Reynolds''': You see, this is why I don't let my kids go to rock shows.<br />
'''Officer Fields''': What, and have them miss all this fun ? }}
* [[The Dev Team Thinks of Everything]] : Besides doing your regular SWAT work, you can turn on radios, switch to different stations, shoot fire extinguishers and plumbing pipes to start spraying extinguishing foam and water, shoot glass objects and even a box of donuts to bits, blow up computers, TV sets and gas canisters by shooting them, etc. And a remarkable amount of work has gone to make [[Bland-Name Product|Bland Name Products]] and the advertising of fictional companies look and feel real and believable... [[Rule of Funny|not to mention funny]]...
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** As you can go through entire missions without firing a single shot (hint: flashbangs, stingers, and other less-lethals are your friend), the low ammo count makes sense. In fact, if you've fired off an entire magazine, you're probably doing it wrong.
* [[Right-Wing Militia Fanatic]] : The "America Now" terrorist group from the Old Granite Hotel mission fit this trope to a tee.
{{quote| '''America Now member''' (while being cuffed) : [[Conspiracy Theorist|You work for the]] [[Rainbow Six|goddamn UN or sumthin ?!]]}}
* [[Shoot Out the Lock]] : Averted, of course. There are three ways for you to deal with a locked door, and given the game's emphasis on close-quarters combat, each of them affects the suspects on the other side differently.
** Firing a [[Boring but Practical|Breaching Shotgun]] is quick and safe for people on the other side, but doesn't faze the suspects much.