SWAT 4: Difference between revisions

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=== SWAT 4 provides examples of: ===
 
* [[Always Night]] : Each mission is set in the late evening or at night time.
* [[AKA-47]] : [[Zig-Zagging Trope|Both averted and played straight.]] The firearms manufactured by Colt and Benneli all have their proper names in-game, but the assault rifles and submachine guns manufactured by the German company Heckler und Koch all have bland names, like "9 mm SMG", etc. Irrational probably couldn't get permission from H & K to name the guns after their real names.
* [[Always Night]] : Each mission is set in the late evening or at night time.
* [[Arms Dealer]] : A whole international gang of them in the penultimate, 12. assignment. It's a pretty hard mission, since it's set in a decaying abandoned building in the industrial quarter of the city and the hallways and rooms are hard to navigate because they're full of junk, makeshift barricades and debris.
** The first mission also features a [[Harmless Villain|much more amateurish gang]] of gun dealers and modifiers, hiding their illegal business behind the guise of a local Chinese restaurant.
** The Stetchkov Syndicate's eponymous Bulgarian crime family count as well. The [[Expansion Pack]]'s missions deal with the effects of the Stetchkovs' recent and unusual forays into the arms trade, which are pointed out in the [[Mission Briefing|Mission Briefings]].
* [[Artificial Brilliance]]: But, to its credit, the game does have very sophisticated AI at some parts. Too bad for you though, as most of this intelligence is limited to the criminals. Even then, your teammates do have their moments.
* [[Artificial Stupidity]]: Quite ''a lot'' by your squadmates.
** If you give an order, sometimes it can be overruled and ignored if something "'''more important'''" comes up. Examples include getting an urgent message on the radio, issuing multiple orders in a row, spotting a suspect, etc. This sort of makes sense, but can be frustrating when you later notice that the action you made still hasn't been completed.
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** Most of the AI issues of your squadmates and problems with giving more complex chains of commands were thankfully fixed by patches and the [[Expansion Pack]].
** They'll occasionally get stuck trying to walk through a door.
* [[Artificial Brilliance]]: But, to its credit, the game does have very sophisticated AI at some parts. Too bad for you though, as most of this intelligence is limited to the criminals. Even then, your teammates do have their moments.
* [[Asshole Victim]]: When you and your team storm the Diamond Wholesaler's Meeting Room, you will find a slide show that shows what they were discussing before the bank robbers came; how their outsources in central Africa [[Blood Diamond|will suffer a dramatic decrease in efficiency due to the "local enforcement of human rights"]]. ''Ouch''.
* [[Awesome Yet Practical]] : Your non-lethal weapons and special equipment :
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* [[Shown Their Work]]: Hostages have to be handcuffed - you never know who is a real hostage, and there's always the possibility of [[Stockholm Syndrome]] - and they react accordingly. A mayor's aide will be extremely annoyed at his rough treatment, while Greek Orthodox priests reassure you they understand your concerns and gracefully allow themselves to be handcuffed.
* [[Sinister Minister]] : {{spoiler|Andrew Taronne}} from the eighth mission.
* [[Super OCD]]: Apparently, all your computer-controlled teammates have it, given their absolute insistence, when you're gathering around doors, that everyone be in the ''exact'' right spot.
* [[Stealth Based Game]] : Not overtly, but you can use some basic sound and line of sight based stealth in every mission, in order to better sneak up on the [[Incredibly Lame Pun|unsuspecting suspects]].
* [[The Squad]] / [[Badass Crew]] : You and the members of your squad, of course.
** [[Sergeant Rock]] : You. Quite literally, as the player character's stated rank is sergeant. Also, while each of your AI controlled teammates gets to deliver a funny line every so often, your character's soundbytes are almost totally devoid of snark, adding to the whole no-nonsense feel.
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** [[Scary Black Man]] : Jackson, nicknamed "[[Nom De Guerre|Python]]". Aside from his profile information listing him as a well-conditioned athlete, he keeps up his air of intimidation when tying up compliant civilians. While your other squadmen reassure or playfully tease the civilians whilst cuffing them, Jackson often threatens the civilians to stay compliant.
** [[The Heart]] / [[Fun Personified]] : [[Ensemble Darkhorse|Girard]], a.k.a. "Subway". Oh God, ''[[Plucky Comic Relief|Girard]]''...
* [[Stealth Based Game]] : Not overtly, but you can use some basic sound and line of sight based stealth in every mission, in order to better sneak up on the [[Incredibly Lame Pun|unsuspecting suspects]].
* [[Super OCD]]: Apparently, all your computer-controlled teammates have it, given their absolute insistence, when you're gathering around doors, that everyone be in the ''exact'' right spot.
* [[Translation Convention]]: In the mission wherein a local hospital has been stormed by North Korean paramilitaries attempting to assassinate a South Korean diplomat, said North Koreans speak with American English speech patterns and accents. The diplomat, at least, [[Just a Stupid Accent|sounds stereotypically Asian]].
** Somewhat averted in The Stetchkov Syndicate, wherein the eponymous Bulgarian arms dealers speak English with a thick East-European accent, but [[Poirot Speak|drop a few Bulgarian words into their sentences]].