SaGa Frontier/YMMV: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 14:
* [[That One Boss]]:
** Virgil in Riki's scenario. He differs from most bosses in that to defeat him, you have to score points by throwing combos at him. Two-point combos are a no-go, and you can't repeat the same combo twice. If you don't know how the combo mechanics work, or haven't been writing down any of the combos you've chanced upon up to this point, then you're pretty much stuck. Worse, you have to take him on with Riki in your party, and monsters have a hard time racking up combos.
** Tanzer's heart, ''also'' from Riki's scenario. It's the second boss in his story, but it honestly feels like it should be a mid-game encounter. The organ can one-shot your characters with its Acid Breath, it effectively gets extra moves thanks to all the surrounding tendrils that you can't target, and it has a staggering amount of HP at its disposal. Worse, Tanzer's body is a terrible location to [[Level Grind]] in because there are no shops or inns to replenish your stats. So if you didn't prepare for it before getting swallowed by the beast (and without a guide, you won't know it happens), and/or blew all your JP and WP on the minor encounters littering the place, then you're going to be stuck in an [[Unwinnable byBy Mistake]] situation.
* [[Scrappy Level]]: Riki's Mosperiburg dungeon. From the Magma Slimes to the Mystic Spikes, to the [[Puzzle Boss]] fight, it's... unpleasant to say the least.
* [[Tethercat Principle]]- It is implied that Blue never actually ''kills'' {{spoiler|Hell's Lord,}} but fights him eternally.