Samurai Shodown: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 3:
{{quote|"''[[Engrish|Long, long ago, there were a man who try to make his skill ultimate. Because of his bloody life, it's no accident that he was involved in the troubles.]]''"|Intro, ''Samurai Shodown
Known as ''Samurai Spirits'' in Japan, this SNK Playmore one-on-one [[Fighting Game]] series is set during the closing years of the Edo period. The first game was the debut of the Weapon Fighter subgenre, and the one of the first fighting games to introduce a super meter, the [[Turns Red|Rage Gauge]]. Once filled, this gauge increases the strength of attacks; starting with the second game, ''Samurai Shodown
Overall compared to its numerous fighting game brethren, Samurai Shodown stood out from the crowd namely by being more about finesse and less about chaining super combos. Specifically, thanks to the high damage output of singular moves, the battles here would run either incredibly quick or maddeningly slow. It leads to a more chess-like experience with a focus on hit-an-run tactics that makes play quite unlike most other 2-D fighters. However, for this very reason, its remained mostly in the cult favorite realm as high-speed super-combo-chaining fighters have taken nearly complete prominence. Also, on a lesser note, its rather bloody to say the least...it may not have focused on the gore aspect like say; Mortal Kombat, but it can fill almost as many buckets.
A total of six games were made for the original Neo-Geo (MVS and AES) system, with ''Samurai Shodown V Special'' being the last game to be released for the system. Other two games, ''Samurai Shodown 64'' and ''Samurai Shodown 64: Warriors Rage'', were released for the ill-fated Hyper Neo-Geo 64 in the late nineties, while a [[Distant Finale]] game, sharing the title (losing only the "64") ''Samurai Shodown: Warriors Rage'' was later released for the Playstation, much to the confusion of the players; in Japan the games are known as ''Samurai Spirits
Ports of most games existed—including two for the Neo-Geo Pocket—but were not numerous. A few [[Spin-Off|Spin Offs]] were made, like ''Shinsetsu Samurai Spirits: Bushido Retsuden'', (aka ''Samurai Shodown RPG'') for the Neo-Geo CD, ''Nakoruru [[Ano Hito kara no Okurimono]]'' for the PC, as well as a pachislot game. A few characters have appeared in crossover games like the [[Capcom vs. Whatever|Capcom Vs. SNK]] series, and the third ''Days of Memories'' game features only ''Samurai Shodown'' characters.
Line 17:
Incidentally, the title is [[Inherited Illiteracy Title|deliberately misspelled]], a sort of [[Portmanteau]] of "showdown" and "shodo." That doesn't mean that the games' English translations aren't full of ''accidental'' misspellings and [[Blind Idiot Translation]], though...
It is in its own way, a sort of spiritual predecessor and inspiration for the current dominant weapons fighter
----
Line 29:
* [[Age-Appropriate Angst]]: Shizumaru, Mina
* [[A.I. Is a Crapshoot]]: Karakuri Hanma, since it runs amok some time after being created.
* ''[[Alien (franchise)|Alien]]'': Can be found being cooked in a pot in Gen-An's ''Samurai Shodown
* [[Alien Blood]]: Deku and Yuga have teal blood.
** Subverted by Karakuri Hanma who (being a robot) ''bleeds oil''.
* [[All Love Is Unrequited]]: Galford's feelings towards Nakoruru will mostly get unanswered due to her complete devotion to nature. {{spoiler|Then in ''Samurai Shodown
** Another example is that of Charlotte-Oshizu-Haohmaru. Charlotte and O-Shizu were both in love with Haohmaru, but he is a [[Celibate Hero]], dedicated entirely to fighting. While O-Shizu is depicted as being permanently interested in him and Haohmaru returning her feelings to a degree (he even kisses her in his ''Samurai Shodown
* [[Already Done for You]]: Happens in ''Samurai Shodown IV'' - your rival kills the boss first if you don't reach the boss in time and you get the bad ending.
* [[Alternate Continuity]]: Games that were released by SNK Playmore, especially ''Samurai Shodown VI''.
|