San Dimas Time: Difference between revisions

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(italics on work name in new example (and elsewhere); fixed redlink; "fan fiction"->"fan works", spelling, potholes)
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{{trope}}
{{quote|"[[Trope Namer|The clock in San Dimas]] is always running."
|'''Rufus''', ''[[Bill and TedsTed (film)|Bill and Ted's Excellent Adventure]]''}}
 
'''San Dimas Time''' is used when a writer wants to add some against-the-clock tension to a [[Time Travel]] story without thinking too hard about how little sense that makes.
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== Films ==
* In ''[[Teenage Mutant Ninja Turtles (film)|Teenage Mutant Ninja Turtles]] III]]'', the Time Traveling scepter (in the present) only has enough power to work 5 times in 60 hours, after which it is destroyed, rendering even the fully intact scepter in 1603 Japan useless as well.
* In ''[[Bill and Ted (film)|Bill and Ted's Excellent Adventure]]'', Rufus tells the titular twosome that while they can go back in time to research their history project, time will advance normally in their hometown of San Dimas. This is later [[Timey-Wimey Ball|contradicted]] in the sequel when they use the time machine to dramatically increase their musical abilities through long practice while only a few moments pass for everyone else. Even the first movie shows the pair coming back to a few seconds before they initially left so that they could have a conversation with themselves, proving that doubles can exist and raising even more questions.
* Subverted in ''[[Back to The Future]]'', when Marty realizes he has all the time in the world to save Doc and sets his return trip to several minutes before he left. Over the course of the trilogy, "we can't go back and try again" is due to either a) problems with the time machine, b) risk of messing up one's own past and causing [[Temporal Paradox|paradoxes]], or c) trying again is out of the question when you're already dead. The drama of a time limit is instead provided by the [[Race Against the Clock|Clock Tower Finale]].