Schematized Prop: Difference between revisions

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{{trope}}
[[File:06_sandvich_smaller06 sandvich smaller.jpg|link=Team Fortress 2|frame|And now you know how a [[Funetik Aksent|sandvich]] works. <ref> Larger version [http://www.steamgames.com/tf2/heavy/images/06_sandvich.jpg here.]</ref>]]
 
{{quote|''Skulduggery Pleasant's car was a 1954 Bentley R-Type Continental, one of only 208 ever made, a car that housed a six-cylinder, 4.5-litre engine, and was retro-fitted with central locking, climate control, satellite navigation and a host of other modern conveniences. Skulduggery told Stephanie all of this when she asked. She'd have been happy with, "It's a Bentley."''|''[[Skulduggery Pleasant]]'' by Derek Landy}}
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Animators love machines, except [[Hayao Miyazaki|the ones that only like airplanes]]. If a series has any kind of [[Omake]], you are very likely to find whole pages devoted to detailed diagrams and blueprints of props and items used in said show. These can be as long as character biographies, and some end pages are specifically filled with this kind of information. For some series, this information is frequently [[All There in the Manual]].
 
If a show has the budget, this will even extend to the depiction onscreen. Even when objects might not ''behave'' in a realistic way or are slightly souped up versions of real machines, they will certainly look accurate. Similarly, any show taking place in the present will feature technology right up to date to the time of the show's production (e.g., USB drives or Memory Sticks instead of [[Magic Floppy Disk|Magic Floppy Disks]]s). If the obsession is extreme, there's usually a character who is an ''[[Otaku]]'' about the subject, and a good chance that character is an [[Author Avatar]].
 
Its real origin is the cutaway drawings of airplanes in popular magazines during the Second World War, which were imitated in the British comic [[Dan Dare]] as centerfolds of spaceships.
 
[[Humongous Mecha]] series take this to the extreme, where it becomes a kind of [[Fan Service]]; a [[Real Robot]] is almost expected to have [[Schematized Prop|'''Schematized Props]]'''. This also extends to weapons seldom being [[Family-Friendly Firearms|neutered onscreen]]. Swords have a deep heritage in the country, and [[Rare Guns|guns]] are much more difficult to get in Japan.
 
Of course, this is endemic to any science-fiction series which might attract Geek fandom; ''[[Star Wars]]'', ''[[Star Trek]]'', even many [[Comic Books]]. For example, an entry in the ''[[Official Handbook of the Marvel Universe]]'' describes [[Spider-Man]]'s webshooters: ''Because the fluid almost instantly sublimates from solid to liquid when under sheer pressure, and is not adhesive in its anaerobic liquid/solid phase transition point, there is no clogging of the web-shooter's parts''. If only Stan Lee could have worked the phrase "anaerobic liquid/solid phase transition point" into Spidey's first appearance, imagine how well it would have sold!
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{{examples}}
 
== [[Anime]] and [[Manga]] ==
* The ''[[Trinity Blood]]'' DVDs have [[All There in the Manual|bonus material]] with detailed schematics of the airships and all sorts of other machines seen in the show.
* The detailed designs in both ''[[Ah! My Goddess]]'' and ''[[You're Under Arrest]]'' reflect their creator's obsession with motor vehicles.
* Likewise the weapons and vehicles of ''[[Ghost in the Shell]]'', ''[[Appleseed]]'', ''[[Riding Bean]]'' and ''[[Gunsmith Cats]]''. (Masamune Shirow for the first two, and Kenichi Sonada for the second two)
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== [[Video Games]] ==
* The Nintendo Power guide for ''[[Star Fox (series)|Star Fox]] 64'' featured pull-out blueprints of the various vehicles used by the team, including details regarding their top speeds, propulsion systems, cost, and manufacturers. The guide also featured planetary information on all of the levels in the game. It had minor issues with scaling such as making a planet smaller than a satellite that orbits it.
* ''[[Metal Gear Solid]]'' has Snake extracting all sorts of information from people on the other side of the radio on his weapons and gear. Parodied with Nastasha giving an impossibly thorough and detailed description and history of the cardboard box. In ''Metal Gear Solid 3'' <s>Solid</s> Naked Snake starts reciting the customizations of a Colt 1911, demonstrating just how much more interested in the intricacies of his new firearm than the scantily clad woman standing next to him he is.
** Half the stuff Naked Snake mentions in that particular scene is either nonsense or just superfluous. He gets it right when talking to Sigint about the gun later, detailing ''seventeen different points'' about the gun's various improvements (many of which are standard on new 1911s). In addition, if you call Sigint with other weapons equipped, there will be a detailed discussion about them. Snake has a few...colorful words for the prototype XM16E1 assault rifle, which hadn't been introduced at that point in history, and his suggested improvements are the same ones brought up by Vietnam soldiers and later incorporated into the weapon.
** One page of the Japanese manual for the MSX version of ''[[Metal Gear 1987(video game)|Metal Gear]]'' was devoted to the specifications of the TX-55 Metal Gear.
* The original ''[[Wing Commander (video game)|Wing Commander]]'' came with blueprints of the space fighters you flew in the game.
** Versions of the very first game before the ''Kilrathi Saga'' compilation required you to input a random detail from these specs to get the game to start as a form of [[Copy Protection]].
* More recent incarnations of the ''[[Metroid]]'' series have taken up this trope, most notably using a Power Suit schematic as the item/weapon status screen (''Zero Mission, Prime, Prime 3, Super, Fusion''; the schematized suit was also seen in the instruction manual for ''Metroid II''). Other examples include the model of the FS-176 solar system in ''[[Metroid Prime]]'' (who knew Zebes and Tallon IV were in the same solar system?) and the detailed descriptions of items, ships and upgrades throughout the ''Prime'' games.
* The wireframes in ''[[StarcraftStarCraft]]'' veer perilously close to this trope...as well as providing a handy way of estimating damage.
* The ''[[Armored Core]]'' series has each end every part have exact and in-depth specifications for any attribute the it applies to, to such an extent where you would consider purchasing a different head unit because not only does your current choice seem a bit heavy, it may drain too much energy, lack the stats to support your Fire Control System, not have a built-in radar function, not have a bio sensor, lack ballistic defence, is not very sturdy, and a whole host of other things you wouldn't even give a second look at.
** And that's just the head. At least, you need a Core (body), Arms, Legs, Generator, Booster, FCS, and Weapons. [[Overly Long Gag|Depending on the game, you also need Radiators, Inside Units, Hanger Units, Main Boosters, Side Boosters, Back Boosters, Overboosters, Extensions, Shoulder Weapons, etc.]] And ALL OF THE] has stats enough to fill in a small page.
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* The intro to ''Silpheed: Super Dogfighter'' shows wireframe models and extensive technical specifications for the SA-08 "Silpheed" and the various types of enemy craft.
* ''[[Escape Velocity]]'' would show a schematic for any targeted ship in the status window.
 
== [[Web Original]] ==
* In a rare case of a Schematized Character, a simple blueprint of {{spoiler|[[Robot Girl]] Penny Polendina}} appeared in Volume 3 of ''[[RWBY]]'', and was later made available to fans as an image file.
 
== [[Western Animation]] ==
* ''[[Kids Next Door]]'' parodies this by occasionally displaying a simple CG schematic of whatever piece of two-by-four technology they need for the episode. As if using [[Bamboo Technology]] as a [[Schematized Prop]] wasn't silly enough, these displays came with a computerized voice reading out the name of the device, which is always an absurd acronym ([[Idiosyncratic Episode Naming|not unlike their episode titles, actually]]).
* This is mostly averted for ''[[Transformers]]'', as creating these might involve giving the eponymous mecha [[Telescoping Robot|specific sizes]], which would involve [[Continuity Snarl|Continuity Headaches]] the size of Fortress Maximus (i.e. [[Broad Strokes|pretty big ones]]).
** [[The Movie|The (live action) Movie]] put an incredible amount of attention into each Transformer's size, scale and composition, however.
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{{reflist}}
[[Category:Meta Concepts]]
[[Category:Schematized Prop]]
[[Category:Pandering to the Base]]
[[Category:Schematized Prop{{PAGENAME}}]]