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* The ''[[Paper Mario (franchise)|Paper Mario]]'' titles calculate damage simply as "Attack minus Defense", for both Mario and all opponents, making [[Spam Attack|Spam Attacks]] (such as Bow's Slap) rarely useful against opponents with even 1 point defense. On the other hand, certain techniques such as Mario's Power Bounce can hit an arbitrary number of times (by [[Action Command|Action Commands]]) but with reduced damage after each successive hit -- if the initial hit inflicted any damage, all subsequent hits are guaranteed to inflict a minimum 1 point per hit.
** ''[[Super Mario RPG]]'' generally permitted [[Scratch Damage]] both ways, but precise timing on the game's Action Commands made it possible to completely block enemy physical attacks with 0 points damage.
* The [[
** Other examples of enemies that only take scratch damage from attacks include the tree thing on Trunkle's head (killing it is actually the quickest way to defeat said boss, presuming you use attacks that hit multiple times) and Boos (which have something like a thousand for their defense stats and can only be fought 'normally' at really high levels).
** ''[[
* ''[[Earthbound]]'' gets around this by skipping battles against enemies that are far enough below you. You still earn experience and items.
** In ''[[Mother 3]]'', they replaced the battle skipping with the dash attack: if you dash into an enemy far enough below you, they disappear. You don't gain any experience or money, probably to give people an incentive to fight higher level monsters as opposed to grinding on low risk enemies.
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* In ''[[Prototype (video game)|Prototype]]'', the police, who have a weak little pistol that you can't even obtain due to its uselessness, will always cause at least a bit of damage to a fully-armored Alex. Averted with Alex's powers: punching a tank, even with your superhuman strength, is quite pointless. Only certain powers or combat moves can damage armor. The same goes for hunters, who are immune to bullets and Alex's baseline strength.
** [[Prototype 2]] will avert this, however. James Heller ''can'' become completely bulletproof.
* Averted in ''[[Final Fantasy Tactics Advance]]'' and ''[[Final Fantasy Tactics
== Literature ==
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