Secret War: Difference between revisions

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** The ''Infinite Worlds'' default setting has the two factions of Centrum and the Infinity Patrol who oppose each other at every turn and vie for control and influence on low-tech worlds, all while trying not to be detected by the natives of that timeline and expose their own existence.
* ''[[Cthulhu Tech]]'' gets crazy with the strength of their [[Extra-Strength Masquerade]]. The shadow war between the Eldritch Society and the Chrysalis Corporation taking place within the arcologies and suburbs of the NEG-controlled areas is one thing, and the Chrysalis Corporation are very good at keeping things under wraps and discrediting or eating anyone who [[He Knows Too Much|knows too much]] and might actually expose anything (plus, they have the leverage to have the government censor Dhohanoid-related reporting to prevent public panic). However, not only are [[Eldritch Abomination]] cults are alive and well, but one has formed a military force that has ''conquered China'', under wraps, ''and'' the fact that the last Aeon War is still going on and the Migou are attacking again {{spoiler|with a force equal to the one that nearly took Earth apart the last time}}. And the NEG can recruit people to fight on the China front without them knowing a ''thing'' about the war until they're already in too deep to back out.
* ''[[Stars Without Number]]'' faction dynamics has most attacks and actions not involving Force type (i.e. military) assets work like this.
 
{{quote|At the end of each faction turn, the GM should translate the turn’s events into a few lines of rumor or news that can be related to the PCs. A successful attack by the Lawyers of the Bright Dawn Society on the Perihelion government’s Union Toughs might be reported as “Neohuman rights activists on Perihelion applaud the election of Parminder Smith to the leadership of the government-sponsored Transit Workers Union. Miss Smith is a strong supporter of neohuman research and legal emancipation.” }}
 
== Video Games ==