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* ''Command and Conquer 3'' includes walking artillery units for the GDI that can fire the length of the map. However, for game balance purposes, they can only do this when a sniper is close enough to paint the target with a laser designator.
** Juggernauts could fire across half the map in their normal attack mode in the last mission of the NOD campaign. This was so they could pound the Threshold tower's defenses, but any juggernauts had this modified range (cue pounding of their ion cannon structure, which is another sidenote altogether...)
* In ''[[
* ''[[Star Control]] 2'' has some spaceships that can hit enemies from the other side of the map (Earthling, Druuge), and a few who can only hit at what's effectively ''melee'' range (Zot-Dot-Pik, Ilwrath).
* In [[Mass Effect]] 2, this is the modus operandi for [[Magic Knight|Vanguards]], [[Foe-Tossing Charge|due to their main unique class power]].
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