Sequence Breaking: Difference between revisions

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** You can also get on top of the ridge that serves as the map boundry in 343 Guilty Spark.
** In the first game, there's a glitch that lets you keep yourself from getting kicked out of the Pellicans (drop-ships that deploy you at the start of missions).
** In [[Halo 2]], Bungie cracked down on sequence breaking with instant-kill [[Invisible Wall|Invisible Walls]], but there were many routes left open for sequence breakers, for example, the sniper alley and much of the courtyard battle on Outskirts could be bypassed by jumping from a little pile of rubble in an easily missed corner to a ledge, and from there to the roof-tops. The first battle of Delta Halo, where you're supposed to neutralize the artillery, can be mostly bypassed without glitches or special tricks, although you don't get a Warthog if you do so, not that it matters much. There are also two spots in the mission where you can shortcut over hills that seem to be [[Insurmountable Waist -Height Fence|unclimbable]], this allows you to skip the "Nothing But Jackal" sniper canyon.
*** Even better is that some players are good enough to ''hijack one of the Banshees'' and go flying over the level, in which you can find a giant soccer ball and a ''Scarab Gun''.
*** The Oracle: You can skip the Flood-o-vator ride by running around the small ledges on the sides of the shaft, although there is a death trigger that moves with the elevator, preventing you from doing it too soon.
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** Heck, you can open the doors to the UNATCO base early at the start of the game by throwing a gas grenade at it, allowing you to completely skip the first mission.
** Almost all of the missions can be skipped, including the ''entire Hong Kong section'' (a quarter of the whole game), by just keeping track of codes and paths and by making use of the above mine staircase exploit. A guide to this can be found [http://it-he.org/deus.htm here].
** A certain boss fight can be bypassed by killing that character earlier, in an aversion of [[Story -Driven Invulnerability]].
*** Or you can just skip him altogether.
* Many 2D racing games don't properly check that the player has actually gone all the way around the track, they just check if they cross the finish line from the right direction. This leads to you being able to start the race, drive backwards (or make a quick U-turn) over the finish line, and then cross it again forwards. Especially common in homemade games made with the Klik 'n' Play engine (which came with a racer template which exhibited this flaw) but [[Mario Kart (Video Game)|even Nintendo has fallen for this mistake]].
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*** To elaborate, all you really need to do is sneak past the giant wasp infestation north of Goodsprings. They can't be outrun and are very perceptive of your presence... but they can't climb worth a damn, so if you abuse the steep cliffs all over the place, you can simply flip them the bird as you merrily go on your way and leave them buzzing frustratedly in the valley downstairs.
*** Or you can just build a character with 10 END, kill Joe Cobb for his Powder Ganger armor, and [[Determinator|just run to New Vegas along the path]]. You'll take a few nasty stings but you should survive.
*** One can take the same path with a 7 Endurance (the [[Min -Maxing|Min Maxer's]] delight number) and no armor, but just keep running. The cazadores have to stop to attempt to sting you, so you might get stung once or twice, but you should have [[Kleptomaniac Hero|Antidotes and Stimpacks]]. Armor...armor? You don't need no stinkin' armor.
*** If you're brave enough to mountaineer past Deathclaws at level one, you can get all the way to the New Vegas Strip in [http://www.youtube.com/watch?v=NoueiV8ZRfk less than ten minutes].
*** The other way to do it is to sneak across the roads leading up to Black Mountain from Hidden Valley, making a beeline towards the NCR Ranger Safehouse. Difficult, but certainly doable - especially if you have a Stealthboy.
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* Ridiculously easy in ''[[Sid Meiers Alpha Centauri]]'', so much so that players can accidentally trigger "interludes" (pages of text that tell the plot about the awakening Voice) in odd orders - the voice can casually talk to you and then three hours later, speak for the first time and you're surprised, etc. Also, the wording of some of the "lower" endings, such as military or economic, make planet seem like a bigger mystery than she should and is, depending on how far you are in the game.
* ''[[Overlord]]'' has a minor example, in that the entire middle three areas of the game can be taken out of sequence. Difficulty curve and powerup distribution show the player is intended to complete half of Everwood (getting the green minions), half of Heaven's Peak (getting the blue minions and access to mid-game equipment), complete Everwood, complete Heaven's Peak, then move on to the Dwarven Lands. However, the game's [[Broken Bridge|Broken Bridges]] require the right minion type to beat - and ''only'' the right minion type. Thus, a player can complete up to a quarter of the way through Heaven's peak (thus getting the blue minions), then go through the rest of Evernight and the Dwarven Lands on skill alone before making Heaven's Peak an absolute cakewalk with the late-game spells and equipment the player can find.
* In ''[[Lands of Lore]] 2'', the path to the Savage Jungle is closed off by an [[Insurmountable Waist -Height Fence]] until the player has fulfilled the Old Caves quest. However, it is possible to get past that fence by jumping around in lizard form. When you get to the Savage Jungle, the game will treat you as if you had gotten there properly. You will, however, not possess a crucial item, meaning that the good path is not open to you - you'll have to play evil to ever see the end of the game. It is also possible to explore the ruins in the caves without getting the flute you need to summon the elevator by jumping down, taking some damage in the process.
* In ''[[Gears of War]] 2'', in the sequence immediately before the the throne room, (the part where Marcus says that the suspiciously empty entrance to the throne room might be a trap before the floor drops out underneath you) you can use the crank on the center pillar to raise the floor back to the surface without fighting any of the guards. This is easier on Co-op, and is much more difficult on the higher difficulty levels as the barriers don't come up with you leaving you EXTREMELY open to enemy gunfire for quite a few seconds... long enough for them to down/kill you if you're on insane difficulty.
* In the PC RTS game ''[[Total Annihilation]]'', there are many missions in which sequence breaking can be applied. Most notably in Arm Campaign mission 3, "Spider Technology". The briefing tells you to clear a path for 4 spiders, and then get them to your starting area. However, the enemy defense is so weak that sending the spiders off first thing will win you the mission.
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[[Category:Video Game Tactical Index]]
[[Category:Sequence Breaking]]
[[Category:Trope]]