Shadow of the Colossus/YMMV: Difference between revisions

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* [[Good Bad Bugs]]: Jumping upwards diagonally costs almost no grip meter, allowing you to reach the secret garden much earlier than intended, although jumping up ''the whole temple'' that way is quite a physical challenge in its own right. Was fixed in the remake, to many fans' dismay.
* [[It Was His Sled]]: It's nigh impossible to not know how the story ends, even passively.
* [[Just Here for Godzilla]]: The moral ambiguity of the plot fascinates some, but others just play the game to battle the colossiColossi.
* [[Player Punch]]: The death scene of each colossus is accompanied by the same melancholy tune, which more than once leaves players questioning whether all this killing is really worth it. A more unexpected one comes near the end when Agro {{spoiler|''falls into a ravine while throwing you to safety.'' Even though she survived, on a first playthrough no one could say for certain and for all any player knew, she could've been.}}
* [[That One Sidequest]]: Well, this is pretty much the only one but still, reaching the secret garden will take you a long time. Not that the climbing course is particularly difficult in itself, but you will have to make your grip gauge grow out of the screen if you don't want to fall to your death mid-way. Be prepared to make two or three playthroughs and hunt down ''a lot'' of lizards for that.