Shadowrun: Difference between revisions

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*** To make the point: ''Seattle is Paradise!''
* [[Clap Your Hands If You Believe]]: While magical power is itself an inborn trait, shamans and hermetic mages are strongly implied to derive their means to shape that power from belief; later supplements, especially ''Awakenings: New Magic in 2057'', seem to make this even clearer, implying that one can base their magic on anything from ancient myths to [[The Tick (animation)|the cartoons they watched growing up]].
* [[Coca-Pepsi, Inc.]]: The UCAS (United Canadian and American States)
* [[Combat Medic]]: Doc Wagon High Threat Response Teams and their imitators are Combat Medics For Hire.
* [[Come with Me If You Want to Live]]: The adventure ''Harlequin''. The PCs are on a mission when things go haywire, with corporate police closing in from all directions. A van pulls up beside them and the driver says "So, are you guys going my way or would you rather stick around and wait for your new friends to catch up with us?"
* [[Con Crew]]: The Fixer is a non-player character, usually called "Mr. Johnson", who provides shadowrunners with work by connecting them with contacts from Mega Corps / the underground / whoever wants dirty work done. Fixers can also help you track down people who can give you the gear you need.
* [[Coca-Pepsi, Inc.]]: The UCAS (United Canadian and American States)
* [[Convulsive Seizures]]{{context}}
* [[Corrupted Data]]: