Shareware: Difference between revisions

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* '''Trialware:''' You can only play the game for a certain span of time (typically about a month,) a certain number of times, or something similar. After that, it can't be played any more until it's purchased. In the early days, this could often be circumvented by [[Good Bad Bugs|setting your system clock forward several years before installing it; on reverting to the normal time, you would be told that you are on day -3467 of your 30-day trial]].
 
[[Shareware]] is intended to get distribution by way of [[Exactly What It Says Onon the Tin|players sharing it with each other]] via whatever means they feel like. That almost always means the internet now, but [[Older Than the NES|in ancient times]], this took the form of telephone BBS networks, a prototype of today's [[Fora]], or more often that of people actually copying the games onto floppies or cassettes and physically handing them to their friends (a process jokingly referred to as 'Sneaker-net' by many computer users). Since shareware games are often quite compact compared to other games, another way they would sometimes see distribution (especially once CD-ROMs caught on) was in the form of physical media sold at stores or in computer magazines for a nominal fee, which included large numbers of shareware games in much the same manner as a digest or compilation.
 
Buying shareware is often referred to as “registration,” because all that's usually included with one's purchase is a code (consisting of one or more special strings of letters and numbers.) This allows sales to take place via postal mail, telephone conversation, or (even over a decade before the web) online communication. When typed into the program, this code “registers” the copy installed on your machine as belonging to you and removes whatever restrictions existed in its unregistered state. This is all the [[Copy Protection]]/[[DRM]] typical shareware games have, and—most shareware authors and customers feel—[[The Power of Trust|all that they need]].
 
Some games, most notably early Apogee and [[Id Software]] titles (''[[Duke Nukem (Video Game)|Duke Nukem]]'', ''[[Commander Keen (Video Game)|Commander Keen]]'', ''[[Wolfenstein 3D (Video Game)|Wolfenstein 3D]]'', ''[[Doom (Video Game)|Doom]]''…) were distributed in “shareware” versions (typically only the first of three episodes), even though the full games were separate software that was physically sent to the customer by mail-order. By common terminology, such distributions are more accurately called demos (demonstrations), just usually more generously sized, such as an entire multi-stage episode rather than one or two stages. Even so, it might be argued that a certain resemblance exists between shareware and demos in some cases, such as flat subscription-based games that can segue directly from some sort of free trial to the full game, like ''[[World of Warcraft]]''.
 
Arguably, the slow rise of [[Episodic Game|Episodic Gaming]] shows a return to the concept of Shareware, at least in series which release their first episode for free.
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== Companies and Creators ==
* [http://www.spiderwebsoftware.com/ Spiderweb Software] still operates on the classic shareware model, releasing 20%-40% playable versions of ''Nethergate'' and the ''[[Exile]]''/''[[Avernum]]'' and ''[[Geneforge]]'' series.
* [https://web.archive.org/web/20120415025210/http://www.ambrosiasw.com/ Ambrosia Software] also operates on the shareware model for all the titles it develops and publishes, such as ''[[Escape Velocity]]'' and ''[[Aquaria (Video Game)|Aquaria]]''.
** ''[[Escape Velocity]]'' was notable because the shareware release contained the full game plus Cap'n Hector, a friendly in-game character who would remind you to register the game. The "friendly" part only lasted until the game's trial period expired, at which point Cap'n Hector would hunt you down and ''murder'' you. And this was a game where your character could easily get [[Killed Off for Real]].
* [[Id Software]] was arguably the most famous company for using shareware. ''[[Doom]]'' only allowed the first 9 levels for free, leaving one to mail-order for the last 18 levels. ''[[Wolfenstein 3D (Video Game)|Wolfenstein 3D]]'' had the same shareware model, allowing only the first 10 levels out of 50. Interestingly, ''[[Commander Keen (Video Game)|Commander Keen]]'' is a special case. The first and fourth games were shareware with no limits or messages. However, the second, third and fifth installments had to be purchased, leaving parts of the story unfinished for shareware users. The sixth game had a demo of the first three levels due to a different publisher.
* Nearly everything Apogee Software (aka 3D Realms) released from the late 1980s to the late 1990s had a shareware version.
* [http://www.mikesedore.com/ Mike Sedore] has "light" versions of all three of his games: ''Mike's Cards'', ''Mike's Marbles'' and ''Mike's Arcade''. Registering "Mike's 3-Pack" allows one to unlock all three games for the price of two.
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* ''[[Crystal Caves (Video Game)|Crystal Caves]]''
* ''[[Doom]]''—Could well be the ultimate example of this trope. The shareware version offered gamers 9 levels, out of a total of 27 contained in the mail-order version (with an extra episode in the retail release, titled ''Ultimate Doom'')… that's exactly one third of the game which was ''given away for free''.
* The ''[[Duke Nukem (Video Game)|Duke Nukem]]'' series -- [[Duke Nukem I (Video Game)|The]] [[Duke Nukem II (Video Game)|first]] [[Duke Nukem 3D (Video Game)|three]] main games in the series had a complete “episode” released as shareware first, with further episodes then being available to buy.
* ''[[Heretic]]''
* ''[[Immortal Defense]]'' allows you to play through the first third of the game for free, downloadable from their website.
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* ''[[Laxius Force]]''
* ''[[Monster Bash]]''
* ''[[Quake (Videovideo Gamegame)|Quake]]''—The — The original game in this series was released as shareware. It gave gamers eight levels for free, with 24 more available if you bought the full version.
** Nine if you count the Hub Level "start". Which is also a cool deathmatch level.
* ''[[Real Space]] 3: Apocolypse Returns''—Though, the three other games in the series are entirely free.
* ''[[Rise of the Triad]]''—One — One of first shareware releases that had an entirely different set of levels for the shareware version. All the levels included in the full release are completely new.
* ''[[Secret Agent (Video Game)|Secret Agent]]''
* ''[[Shadow Warrior]]''
* ''[[Traffic Department 2192]]''
* ''[[World of Goo (Video Game)|World of Goo]]'''s PC version qualifies, as it allows you to play through the entirety of its first chapter, but requires you to register the game to continue after that.
* ''[[Xargon (Video Game)|Xargon]]''
* ''[[Halloween Harry]]'' (otherwise known as ''[[Alien Carnage]]'') is an interesting case. First it was released as ''[[Halloween Harry]]'' (with the first episode as shareware), but some thought the name would [[Viewers Are Morons|make people think]] it was a holiday game. So they renamed it to ''[[Alien Carnage]]'' and swapped the first and third episodes. Gamers could get the (formerly) third part for free now. That leaves only the second and fourth episodes that you had to pay for. It's all been released as freeware now, but it makes you scratch your head, doesn't it?
* ''[[Mini Robot Wars (Video Game)|Mini Robot Wars]]''
* ''[[Dungeons of the Unforgiven]]'' by Moraffware. The free section contained 20 large levels and 4 bosses. Any attempt to enter a non-free area triggered a pop-up telling the player to 'phone the publisher to buy the full version (price on application).
== Other Shareware ==
* ''[[As-Easy-As]]'', a spreadsheet designed to rival the then-dominant ''Lotus 1-2-3''.
 
{{reflist}}