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(Import from TV Tropes TVT:VideoGame.SharkAttack 2012-07-01, editor history TVTH:VideoGame.SharkAttack, CC-BY-SA 3.0 Unported license) |
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''[[Shark Attack]]'' is a PC game, made by [[Furry Fandom]] members Renard Queenston and Squeegemonster, which is made to resemble classic [[Bullet Hell]] shooters of the [[Sega Genesis]] and [[Super Nintendo Entertainment System]] era, in it's art style, music, and gameplay. ''Shark Attack'' is available for a measly $8 bucks at http://psurgdesign.com and it's soundtrack can be downloaded for $5. The game is famous for [[Nintendo Hard|
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{{tropelist}}
* [[Action Girl]]: Your only choice of player characters.
* [[Blackout Basement]]: Level 4, the Command Center, features inconsistent lighting that has a knack for going out right before a large mob of enemies barrel down on you.
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* [[Difficulty Levels]]: The character you select determines how hard of a time you're going to have. There's Mischief (Easy), Mayhem (Hard), and Fracas (Insane).
* [[Easy Mode Mockery]]: "Having a tough time? Press 'T' on the character select screen to turn on Training Mode!"
* [[Everything
* [[Excuse Plot]]: Evil aliens have taken over the planet! Are you a bad enough <s>dude</s> chick to save the planet?
* [[Furry Fandom]]: All the protagonists in this game are anthropomorphic sharks. In addition, the game was sold in disk form at Anthrocon 2010.
* [[Harder Than Hard]]: If you're insane/awesome enough to beat the game with Mayhem, who represents Hard mode, you {{spoiler|unlock Fracas, who plays as a boss rush character on "Impossible" difficulty.}}
* [[Hey,
* [[Homage]]: The game is made to resemble classic 16 bit [[Bullet Hell]] games, in both art style and music.
* [[Horizontal Scrolling Shooter]]
* [[Nintendo Hard]]: On their first attempt at this game, many people are unable to get through level 2 without losing all their lives... on Easy.
* [[Non
* [[One
* [[Power Levels]]: Above 100, you gain a handy rotating satellite that shoots every time you do. At 150, you gain another.
* [[Power
* [[Trial and Error Gameplay]]: Why the Training Mode exists in the first place. Enemies typically follow the same pattern every time you play, and the game becomes significantly easier once you memorize them.
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