Shellshock 2: Blood Trails: Difference between revisions

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* [[Impaled with Extreme Prejudice]] / [[Human Pincushion]]: This seems to be a hobby of the zombies. You often find their victims pinned to walls before you find the zombies themselves.
* [[Insurmountable Waist-Height Fence]]: Nate can vault over things that have specifically been designated vault-over-able by the designers (and on one or two occasions, needs to do this to proceed) but is otherwise subject to this. Particularly annoying when the fences consist of one thin rope on rickety posts, yet dictate the route you take throughout much of the level.
* [[Kill'Em All]]: Apart from the protagonist and ''possibly'' Whiteknight, pretty much every named character ends up dead (although players won't necessarily see each death or realiserealize that a given corpse is that guy they met before).
* [[Mercy Kill]]: Sgt. Griffin cuts the throat of an infected soldier early on, though it's somewhat debatable whether it was charity or whether he just wanted to stop the soldier's delusional rambling from attracting enemies. Later, the player has a few opportunities to shoot people who've been strung up and left to die (presumably by the Infected).
* [[Mix and Match]]: The premise of the game could be summed up as "[[The Vietnam War]] meets [[Zombie Apocalypse]]".