Shin Megami Tensei: Strange Journey: Difference between revisions

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* [[The Very Definitely Final Dungeon]]: {{spoiler|Sector Horologium, the center of the Schwarzwelt. Not only does the area resemble primordial earth, as one character notes, but it's also where Mem Aleph, the [[Big Bad]] behind the Schwarzwelt, lives. This is also where the SMT games' traditional alignment-locking event happens.}}
* [[Tragic Monster]]: {{spoiler|Norris}}
* [[Translation Correction]]: While not the main intent, making the PC an American solves the issue of being an elite soldier from a country not known in recent years for fielding elite troops.
* {{spoiler|[[Unexplained Recovery]]: About midway through the operation, [[Black Dude Dies First|Gore]] is actually ''restored'', and will be your main ally in the Neutral scenario. Not that he'll live past that, but...}}
* [[Ungrateful Bastard]]: One of the most annoying things that can happen to you in the game - a demon takes your offerings in negotiation when you ask it to join you, looks at you again, and then ''changes its mind'' and leaves! This only happens with Law or Chaos demons that you don't share alignments with, and the "Tea Amity" Sub App will make them reconsider and join you with perfect reliability.