Shin Megami Tensei: Strange Journey: Difference between revisions

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* [[Red Eyes, Take Warning]]: Goes hand in hand with the [[Glowing Eyes of Doom]] for most demons. Most strikingly, however, the viewports in the Demonica's helmet (see illustration above) produce this effect quite effectively.
* [[Redshirt Army]]: Most of the crews of the four ships wind up dying horribly really quickly, though this peters out as time goes on; the toughest (or luckiest) survive until the end in a grim, but rapid example of natural selection. The game is also very vague on exactly how much crew complement you have at any given time, but it's likely that each ship was actually overstaffed with redundant crew just to be safe.
* [[Rule of Symbolism]]:
* [[Rule of Symbolism]]:* {{spoiler|''Ma''ia Ouroboros, Tia''ma''t, and ''Ma''ya all share the letters MA, which is an Indo-European root for mother. Mem Aleph refers to the two Phoenician letters that would eventually become MA}}.
** MA is also the name of the Mem Aleph's most devastating attack.
** A''ma''terasu also comments she was drawn into the Schwarzwelt, with the feeling she was supposed to be one of the mothers.
*** Funnily enough, she temporarily disguises herself with some strange, large kind of headgear, taking on the appearance of Kin''ma''mon.
* [[Rule of Three]]: Each of the three factions is, itself, led by three primary representatives for you to join or antagonize: a governing/driving entity (the World Council for Neutral, the Three Wise Men for Law, Mem Aleph for Chaos), an ideological sponsor (Commander Gore, Mastema, Lucifer) and an executor (Arthur, Zelenin, Jimenez), who ultimately ends up as your partner in your chosen path.
* [[Running Gag]]: Anthony falling in love with demons. And causing all sound to stop as a result.
* [[Sarcasm Mode]]: The Compendium profile for the Zhu Tun She: