Shin Megami Tensei: Strange Journey: Difference between revisions

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** The last question you must answer when you first get the Demonica is: "You have been sent to the Schwarzwelt, where conditions are expected to be harsh. Yet you have advanced equipment, a strong ship, the latest tech, and dependable comrades. Will the Schwarzwelt investigation mission succeed?". The only valid answer is "Yes".
** Played straight at the end of the Neutral path: {{spoiler|"Transfer your power to Arthur?"}} The game doesn't even ''give'' you a "No" option.
* [[Call a Hit Point a Smeerp]]: What would be called an item shop in other RPGs is instead called a fabrication lab. You can spend Macca—the franchise's staple currency and energy source—to ''manufacture'' (i.e. buy) items, and ''dispose'' (i.e. sell) items to get some Macca out of them. This explains why there's [[No Hero Discount]]: the ''Red Sprite'' needs the Macca to offset the energy used to produce goods for its crew.
* [[Cast from Hit Points]]: Averted! Unlike most previous ''Megaten'' games released in the past ten or so years, physical attacks in ''Strange Journey'' run off of MP, not HP.
* [[Character Alignment]]: It's even [[Color Coded for Your Convenience]]. Blue is Lawful, red is Chaotic, white is Neutral. It's important for several reasons: if you strike an enemy's weakness, all party members of the same alignment smack the enemy for bonus damage. It's also difficult for a Lawful or Chaotic player character to recruit a demon of the opposing alignment (they're ambivalent if you're Neutral). That said, once you've got them working for you, there's nothing stopping you from having party members of every alignment.
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* [[Chekhov's Gun]]: {{spoiler|You didn't seriously think the Gigantic would just stay gone, did you}}?
** You will encounter {{spoiler|a statue of Asura before the demon manifests in it}}. And you ''[[Genre Savvy|know]]'' you'll have to deal with it before long...
* [[Clothes Make the Superman]]: The Demonica suit, which is the ''actual'' thing gaining all the levels and allowing you to speak with demons. In fact, in this game, demons are completely invisible to the naked eye without the Demon Summoning Program! Taking off the suit in the Schwarzwelt is a sure way to die, too; it ''may'' look like an Earthly environment, but the demons forgot to reproduce that pesky thing called "air".
* [[Coincidental Broadcast]]: As the Schwarzwelt Joint Project looks at pictures captured by their probes, the broadcast shows crimes related to the sector they show. [[Earth Is a Battlefield|Antlia]] is shown with a war with Eastern Europe, [[Greed|Carina]] is shown with lootings in Central and South America, [[Lust|Bootes]] is shown with sex crimes in Tokyo, and [[Down in the Dumps|Delphinus]] is shown with pollution in Central Asia.
* [[Continuity Nod]]: As in recent ''[[Shin Megami Tensei]]'' games prior to this, the first mandatory demon you recruit (and who gives you the whole Negotiation Tutorial in the first place) is a friendly Pixie.
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* [[Cosmetic Award]]: In the menu, you can find a list of various things you've accomplished, an amusing description to go along with it, and a title or "medal" case that serves as nothing more than bragging rights. Some of the things you have to pull off are impressive, like beating hidden bosses. Others are silly, like slamming into the walls 255 times (which you'll likely do a lot by accident anyway).
* [[Cosmic Egg]]: While it's never stated whether or not the universe itself hatched from them, the Cosmic Eggs of the game [[End of the World Special|have the power to remake the Earth as a world of absolute Law or Chaos]]. {{spoiler|[[Take a Third Option|They can also be detonated in order to destroy the Schwarzwelt instead]]}}.
* [[Crapsack World]]: Although not immediately obvious, you eventually realize that this game's version of Earth has ''serious'' problems even without the Schwarzwelt bearing down on it.
* [[Crazy Prepared]]: In some instances, Arthur brings up tech that the crew had saved for just such an occasion {{spoiler|(e.g. "mental parasites")}}; given where you are, being that prepared is a necessity. {{spoiler|One of the ships even has a ''nuke'' on board}}.
** Lampshaded by Tyler: "We've got a way to fight {{spoiler|diseases no one has ever seen?}} Wow. We're so prepared it's scary."