Shin Megami Tensei: Strange Journey: Difference between revisions

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{{quote|''Even so... mankind, desperate for salvation, clung to hope. A brave few begin their mission... To the enigmatic Land of Ruin. Little realizing this harsh '''Journey''' will decide man's fate...''|''Shin Megami Tensei: Strange Journey'' opening.}}
 
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The DS incarnation of the ''[[Shin Megami Tensei]]'' series. It was released for the [[Nintendo DS|DS]] in Japan on October 8, 2009 and March 22, 2010 for the United States.
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* [[The Very Definitely Final Dungeon]]: {{spoiler|Sector Horologium, the center of the Schwarzwelt. Not only does the area resemble primordial earth, as one character notes, but it's also where Mem Aleph, the [[Big Bad]] behind the Schwarzwelt, lives. This is also where the SMT games' traditional alignment-locking event happens}}.
* [[Villainous Breakdown]]: Mitra when you confront him in his palace, and {{spoiler|Mastema}} in the Chaos path.
* [[Villainous Glutton]]: Horkos. Dear god, Horkos. His entire megamall-themed stage appears to be one giant assembly line designed to feed him, and immediately before you encounter him the first time, he manages to force down one of the expedition's lost ships. Pretty much the entirety of his area's quest after that point is to find a way to break through that ship's defense shields, which now surround Horkos and make him invulnerable.
* [[Villainous Glutton]]: Horkos. Dear god, Horkos.
* [["Wake-Up Call" Boss]]: Lorelei and Ouroboros. Orias will teach you that yes, you DO need to plan your Demon Co-Ops if you want to deal any significant damage to bosses.The fact that by then you are restricted to two demons and your basic equipment makes it all the more unforgiving.
* [["Wake-Up Call" Boss]]: Lorelei and Ouroboros.
* [[We Cannot Go on Without You]]: In the same vein as recent ''[[Mega Ten]]'' games. Protagonist dies, Schwarzwelt swallows Earth, game over. He is the only thing that is tying those demons down, and once he kicks it, there is nothing stopping the demons from calling it quits right then and there and just ditching your dead body to the enemy, even if they are on the lawful side of the spectrum.
** While demons can be revived as often as needed with revival beads, resurrecting dead humans seems to be impossible {{spoiler|by conventional means}}, as quite a lot of human characters bite it over the course of the story.
** This can be averted in ''Redux'' by developing the "March to Death" app, which allows demons to continue fighting if the player is killed or petrified. Naturally, on the Impossible difficulty, this app is unavailable.
* [[Weird Moon]]: As another ''[[Shin Megami Tensei|MegaTen]]'' tradition, during a Full Moon, demons are too deranged to negotiate with you. However, this time, you can install a Sub Application in the Demonica that allows successful negotiations during Full Moons, even with otherwise unrecruitable Dark demons. Unfortunately, they're still drunk on [[Incredibly Lame Pun|moonshine]], so whether or not they like what you have to say is pretty much a coin flip.
** Also, the Moon [[In-Universe Game Clock|changes phases pretty darn fast]] while you're in the Schwarzwelt.
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* [[Wham! Episode]]: In the final sector, {{spoiler|Gore, having been reborn as an Ubergestalt, reunites with the Red Sprite, where the most alignment-important scene in the game takes place. If you are devoutly Law or Chaos, or answer Gore's questions in a non-Neutral manner, Gore deems you irredeemable and [[Climax Boss|fights you to the death]]. Following his death, the Command Room is shown to be in shambles, Arthur suffers a terminal error in his personality matrix that [[Driven to Suicide|forces him to self-terminate]], and whichever sidekick you're aligned with invades the Red Sprite and brainwashes everyone into worshippers of God or beastly-minded savages}}.
* [[The Wild Hunt]]: It's a demon of the Night race here.
* [[The Window or the Stairs]]: In Mithras's palace, there are several areas where you have three hallways to choose from. On the floor in front of them, you find a message saying, "Take the long road". The shorter hallways either have a trapdoor that will drop you to the floor below or are lined with damaging floors.
* [[World-Wrecking Wave]]: The result of the Schwarzwelt swelling up unchecked, as the wall of plasma races across the surface of the world, annihilating everything and everyone on it.
* [[You Cannot Grasp the True Form]]:
* [[You Cannot Grasp the True Form]]:* ''All'' demons show up as static in the Demonica's display until you've encountered them, or fused them, at least once, and until then, you can't even understand their speech. Taken even further with {{spoiler|Mem Aleph}}, an entity [[Readings Are Off the Scale|so unbelievably powerful that you can't even try to analyze it]] until {{spoiler|a traveler of the Schwarzwelt grants you with the "brilliance" to see it}}.
** Also spoken in so many words by {{spoiler|Yggdrasill}} the first time it hits you with it's time-bending powers.
{{quote|Something nearly imperceptible happened to [[Hello, Insert Name Here]]!}}