Shin Megami Tensei I/YMMV: Difference between revisions
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** Zio's many forms stun almost everything in the game. With high enough speed, the heroine can immobilize pretty much everything before it even has a chance to move. The Bufu line of spells works just as well, but you need demons for those.
** Marin Karin and attacks with similar effects are even worse. Most enemies, including bosses, are capable of being enthralled, and will then for the next few turns keep hitting themselves (compared to the one-round stun of Zio, that's quite the upgrade).
* [[Goddamn Bats]]: Not even [[Inherently Funny Words]] can alleviate the horror after one round too many of, "Bucca-Boo used Maha-Bufu!".
* [[Hilarious in Hindsight]]: This game is infamous for having [[Random Encounters]] everywhere, notably even inside a lively shopping center. ''[[Shin Megami Tensei: Strange Journey]]'', released 17 years later, features ''a shopping mall dungeon''.
* [[Player Punch]]: Not too long after the game begins, at one point, you come home and, naturally, visit your mom. What seems like typical mother-son banter takes a turn for the worse when {{spoiler|she starts coming off as extra-affectionate towards you. One of your allies warns that this is a sign of something weird. He's right
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** The Playstation version lessens the gameplay element of this a little, with interface improvements and graphical upgrades.
** The years have not been very kind to the game as well, the game's combat and leveling up are pretty bare bones compared to ''Nocturne'''s.
* [[That One Sidequest]]: Want to get those [[Game Breaker|Game Breaking]] weapons from the Fiends? Good luck finding them, as they appear in certain areas with 1/256 chance of them appearing, with the weapons appearing with a equal ''1/256'' chance.
{{reflist}}
[[Category:Shin Megami Tensei I]]
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