Shin Megami Tensei I/YMMV: Difference between revisions

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** Marin Karin and attacks with similar effects are even worse. Most enemies, including bosses, are capable of being enthralled, and will then for the next few turns keep hitting themselves (compared to the one-round stun of Zio, that's quite the upgrade).
* [[Goddamn Bats]]: Not even [[Inherently Funny Words]] can alleviate the horror after one round too many of, "Bucca-Boo used Maha-Bufu!".
* [[Hilarious in Hindsight]]: This game is infamous for having [[Random Encounters]] everywhere, notably even inside a lively shopping center. ''[[Shin Megami Tensei: Strange Journey]]'', released 17 years later, features ''a shopping mall dungeon''.
* [[Player Punch]]: Not too long after the game begins, at one point you come home and, naturally, visit your mom. What seems like typical mother-son banter takes a turn for the worse when {{spoiler|she starts coming off as extra-affectionate towards you. One of your allies warns that this is a sign of something weird. He's right; it's actually a demon in disguise. A demon that had just ''eaten your mother.'' You then have to avenge your mother's death and whoop his ass.}}
* [[Seinfeld Is Unfunny]]: The game was truly revolutionary in its treatment of the post-apocalypse, demons, morality and the like... and ''everybody'' in Japan proceeded to rip them right the hell off, from ''[[Neon Genesis Evangelion]]'' to ''[[Super Robot Wars]]'' to ''[[Soul Eater]]'' (the latter being a kind of [[Lighter and Softer]] [[Deconstructive Parody]], that's how far we've come). Seeing what made the original game so unique can be somewhat harder in this day and age. The gameplay also suffers from this in a huge way - in 1992 the first-person dungeon crawling was relatively unique in execution. For anyone used to post-[[Quake (series)|Quake]] 3D navigation or [[PlayStation 2]]-era and beyond user interfaces, though, the game will want to make you tear your eyes out in frustration over how clunky it is. The mapping feature itself requires you to open two menus alone.