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** The Pulse Rifle actually has a channel down the top of the shroud that acts as a set of iron sights.
** [[Justified]] with the Smart-Guns in that they have computer assisted aiming, though.
* Justified in ''[[
* Averted in ''[[Star Wars]]'', mainly because the blasters were modeled off of real guns - in fact, seeing a blaster in the original films that doesn't have a scope mounted on it somewhere is a rare occurrence. [[Imperial Stormtrooper Marksmanship Academy|Not that any stormtroopers use them]], though.
* ''[[Men in Black (
* [[The Man
** Justified, as Scaramanga is an assassin by trade and an exceptional marksman - and the gun is assembled from innocuous-looking parts.
** The pen used as the barrel seems to have its clip positioned to function as a front sight, though there is no such substitute for a rear sight on the lighter. In either case, other depictions of the weapon avert this - the original weapon in the novel was a gold-plated Colt revolver, and the video games tend to feature a gold-plated version of Bond's own Walther PPK as a sort of upgraded, magazine-fed version of the gun alongside the single-shot one from the film.
* Excluding the scoped version used by Private Watkins, the Morita Assault Rifles in [[The Film of the Book]] ''[[Starship Troopers (
* Sort of subverted in ''[[RoboCop
== Literature ==
* [[
== Live Action TV ==
* ''[[Star Trek]]'' phasers have no sights at all.
** Averted in ''[[Star Trek: Deep Space Nine|Deep Space Nine]]''. Actors had so much trouble aiming their guns (so that the effects team could add in the beams coming straight out of the weapons and still hit the target) that the weapons were redesigned with gun sights.
** Type III Phaser Rifles also have a zoom-able scope on top.
*** As do the rifles used by the [[Space Marine|MAKOs]]. One was specifically used in the Old West-themed episode to take out a cowboy in a window.
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== Tabletop Games ==
* ''[[Warhammer
** Some Chaos Space Marines also have special bolters whose nozzles are redesigned to resemble the open jaws of a daemon. [[Awesome but Impractical|Cool]], but it really hampers with iron sights.
*** [[MST3K Mantra|They're]] [[The Legions of Hell|Chaos]] [[Super Soldier|Space]] [[Space Marine|Marines]]. And that gun probably ''is'' a daemon.
**** Bear in mind that both Space Marines and their Chaotic counterparts have the option to directly link their weapon with their helmet optics. Of course, with a heavy bolter, [[More Dakka|not much aiming is required in the first place]]... and won't help much in burst fire (it may have recoil compensation to avoid tumbling in zero-g, but unlike pure rocket gyrojet, is semi-self-propelled, thus could still shake like a jackhammer).
** Likewise, the [[Redshirt Army|Imperial Guard's]] [[Frickin' Laser Beams|lasguns]] have sights (and sometimes bayonets)- and so do the rifles of the highly advanced Eldar and Tau. Figures that the setting that [[Used Future|deliberately goes for outdated designs]] would get something right that nearly all settings don't.
*** Many troop types have systems linking their guns to their helmets to assist aim, but they keep the iron sights [[Dangerously Genre Savvy|just in case]].
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** So do Ork weapons, but being [[A-Team Firing|Orks]], they have no idea what they're there for.
*** Why, it's there so the gun is more accurate!
**** We call dem gubbinz, and we puts em on da shootaz cuz it makes dem look shootier. Given that Ork technology operates on [[Clap Your Hands If You Believe]], this may actually work.
***** Dat's right! If'n we'z be thinkin' dat dem lit'l bitz o' metal make our shootaz more hittier, den da shootaz'll be more hittier! But, yewz ain't no ork if ya wantz ta be hittier insted o' shootier, ya grot.
**** OY ya git yuze mukin about! Yuze dont need ta aim when yuze got [[More Dakka|MORE DAKA HA DAKA DAKA DAKADAKADAKADAKADAKA]]
** Tyranid weapons don't have sights, they have [[Living Weapon|eyes]].
** The [[Our Elves Are Better|Eldar]] almost completely avert this, pretty much every weapon in their arsenal (down to the pistols...) is equipped with either an optical scope or a sense-link that allows the user's HUD to display a view of what the gun is looking at.
== Video Games ==
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*** Partially [[Hand Wave|handwavable]] since all characters controlled by the player in the games (and thus presumably all Spartans, ODSTs and Elites) have targeting systems independent of the weapons. This doesn't explain how everyone else aims with these weapons, though (although given the problems the Earth Government is having with breakaway colonies and all other manner of insurgency, it's entirely possible they don't ''want'' civilians to be able to use their weapons effectively).
*** It's pretty clear that the UNSC marines have heads up displays that allow them to aim, just like Spartans or Elites.
** The top of the assault rifle in the ''[[Marathon
*** Especially strange since the pistols in ''Marathon 1'' are drawn with ''scopes'', but alas they're only for decoration. (The pistols are the most accurate gun however, even [[Guns Akimbo]].
* Averted in ''[[Half Life|Half-Life 2]]''. The AR2 Overwatch Standard Issue Pulse Rifle has tiny iron sights. Nobody uses them and they're hardly noticeable, though.
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* Averted in ''[[Perfect Dark]] Zero''. All the guns can be fired from their gun sights.
* ''[[Fallout]] [[Fallout 3|3]]'''s hunting rifle has no iron sights at all (which is funny, given that it was one of the few guns in the first two games that could be scoped,) but it's strangely one of the more accurate long-range guns in the game.
** Given that you can only aim so well with the crosshairs anyway at long-range, you may or may not be using V.A.T.S. to help you.
** Played nearly straight in ''[[Fallout: New Vegas]]'', though, which optionally uses iron sights as opposed to just zooming in. Most ballistic weapons use them (like the returning hunting rifle), as do some of the energy weapons. Not applied consistently though: some weapons that would benefit greatly from iron sights (like laser rifles) lack them, while weapons that lose effectiveness with iron sights (like grenade launchers) have them.
*** It becomes somewhat more consistent if all mods are added - laser rifles get a scope. In addition, the Gun Runners' Arsenal DLC somewhat fixes this by adding versions of default laser/plasma weapons to which ironsights can be attached.
*** As a general rule, low tech guns (revolvers, small automatic pistols, simple rifles, and the classic plasma defender, for example) have good iron sights, but the high tech weapons like the high-end autopistols and nearly all energy weapons lack them unless you add a scope on your own. Generally the low end weapons seem to be designed to work well, and the high end weapons seem designed to look cool.
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** EMPs are available in multiplayer, too, and will disable all Red Dot and Holographic sights (among other things) for a time...[[Good Bad Bugs|except for that of the F2000's unique Red Dot]] (modeled after the real F2000's specialized sight, which doubles as an electronic fire-control system for the EGLM grenade launcher).
** In an odd aversion, ''[[Call of Duty]]: World at War'' has an easter egg Ray Gun in Nazi Zombies. Said gun has a reflex sight, unlike the rest of the game's guns which are all from [[World War Two]], making it one of the most accurate guns in the game.
** An aversion in ''[[Call of Duty: Black Ops]]'' lets you replace the iron sights on the M1911 with better iron sights (adding flourescent dots to the rear sight and coloring the front sight.) Unfortunately, since you can only put one upgrade on a pistol and other upgrades include extended magazines or going [[Guns Akimbo]], this is overlooked for the most part.
* Similar to the practice of ''[[Call of Duty]]'' and other more modern shooters, ''[[Iron Grip]]: Warlord'' encourages you to aim with iron sights for more accurate and effective fire. However, only the basic double-barelled rifle and light machine gun feature workable iron sights (activated by the secondary firing mode).
* ''[[Operation Flashpoint]]'' is notable for being one of the first [[FPS]] games to thoroughly avert this. Each firearm had working sights and using them was essential for hitting anything properly at all (especially if you maxed up the difficulty by disabling things like the small context-sensitive targeting reticule).
** As a general rule, NATO sniper rifles have a simple crosshair scope, Soviet sniper rifles have a scope with a functional stadiametric rangefinder; assault rifles, carbines and small anti-tank missiles have iron sights while man-portable AA launchers and larger anti-tank missiles have reflex sights.
** The later ''[[Arm A]]'' games take this further, with different weapons available with different sets of optics. ''Operation Arrowhead'' in particular gives the player the ability to zero in long-range optics to compensate for bullet drop or sight along backup iron sights above them for close-range or night-time shooting.
* They're a little too small to see if the guns feature sights, but Terran Marines in ''[[
* Being that it takes place after an apocalyptic event and [[Justified Trope|most of the guns are made from scavenged scrap metal]], the guns of ''[[Metro 2033]]'' all use iron sights, though some (namely, the revolver and some Kalash rifles) have sights with dots of glow-in-the-dark paint.
* Averted in ''[[Dead Space (
* Averted with most of the guns in ''[[
* Several guns in ''[[
== Webcomics ==
* ''[[
** Played straight in the [[Informed Attribute|artwork]] however.
{{reflist}}
[[Category:Guns and Gunplay Tropes]]
[[Category:We Will
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