Silent Hill 2/Nightmare Fuel: Difference between revisions

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* Pyramid Head. An [[Implacable Man]] known for his [[What Do You Mean Its Not Symbolic|giant knife]], rusty red helmet, quasi-sexual activities with the other monsters, and ability to make players [[Bring My Brown Pants|call for their brown pants]].
** For instance, take his appearances in the Labyrinth. Picture this: you're running along, and then you see Pyramid Head coming your way, and there's no way out. You can leave, but that'll risk the chance of Pyramid Head being in another place. The only safe spot is a nook in the wall, mere inches away from Pyramid Head's path. Then Pyramid Head walks by, and it's a moment of "Oh God, don't see me". Thankfully, the nook works...that time.
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*** Eventually, it feels like he isn't staring at James, he's staring at ''you'', the player.
** One of the scariest parts of the game is seeing the huge painting of Pyramid Head just before you start exploring the prison. After already encountering him a couple of times and having built up a healthy fear of him, seeing it hanging over the entrance will have you constantly dreading his eventual appearance as you go deeper and deeper underground.
** To top all of this, he sometimes jumps out of impossible angles, case in point {{spoiler|the moment where you pass from one fixed camera to another in a long corridor of the hospital and he's suddenly right behind you}}. Also, when you reach the roof of the hospital. Turns out there's not actually anything for you to do on the roof {{spoiler|unless you're honestly curious about the diary in the corner}}, so you try to leave through the door you came in from and it's locked. Uncertain what to do next, you wander over to a nearby section of fence and {{spoiler|Pyramid Head appears literally out of nowhere to give you a hand (read: use his [[BFSBig Freaking Sword|Great Knife]] to give James a good shove in the midsection, sending both him and the fence over the edge and crashing ''through'' the roof below, leaving James one hit away from death).}}
** The scene of Pyramid Head {{spoiler|raping the Lying Figure before you battle him}} in the apartment stairwell is just eerie. [[Hell Is That Noise|That groaning...]]
* In the abandoned apartment complex, James finds a flashlight on a mannequin whose dress eerily resembles Mary's. As soon as you take it, another previously inanimate mannequin [[Jump Scare|abruptly stands up]] and begins to shamble towards you.
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* How about the sequence that requires you to cross to the centre of the prison yard, only to hear what sounds like many people running/jogging/trudging in unison around the edges, near the walls. It's too misty to see that far, and if you get up your nerve to go and investigate there is nothing there, and the sound stops... until you make your way to the central path again. Leaving you with the uneasy feeling that you're being circled repeatedly by the ghosts of the prisoners who took exercise in the yard {{spoiler|(and were quite possibly executed on the scaffold you find dead-centre)}}, or possibly that there's some many-legged horror forever one step ahead of you. Or both.
 
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[[Category:Video Games/Nightmare Fuel]]
[[Category:Silent Hill/Nightmare Fuel]]
[[Category:Silent Hill 2]]
[[Category:Nightmare Fuel]]