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Silent Hill 2/Nightmare Fuel: Difference between revisions

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* Pyramid Head. An [[Implacable Man]] known for his [[What Do You Mean Its Not Symbolic|giant knife]], rusty red helmet, quasi-sexual activities with the other monsters, and ability to make players [[Bring My Brown Pants|call for their brown pants]].
** For instance, take his appearances in the Labyrinth. Picture this: you're running along, and then you see Pyramid Head coming your way, and there's no way out. You can leave, but that'll risk the chance of Pyramid Head being in another place. The only safe spot is a nook in the wall, mere inches away from Pyramid Head's path. Then Pyramid Head walks by, and it's a moment of "Oh God, don't see me". Thankfully, the nook works...that time.
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* How about the sequence that requires you to cross to the centre of the prison yard, only to hear what sounds like many people running/jogging/trudging in unison around the edges, near the walls. It's too misty to see that far, and if you get up your nerve to go and investigate there is nothing there, and the sound stops... until you make your way to the central path again. Leaving you with the uneasy feeling that you're being circled repeatedly by the ghosts of the prisoners who took exercise in the yard {{spoiler|(and were quite possibly executed on the scaffold you find dead-centre)}}, or possibly that there's some many-legged horror forever one step ahead of you. Or both.
 
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[[Category:Video Games/Nightmare Fuel]]
[[Category:Silent Hill/Nightmare Fuel]]
[[Category:Silent Hill 2]]
[[Category:Nightmare Fuel]]
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