Silent Hill 2/Nightmare Fuel: Difference between revisions

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* The prison graveyard. All those graves, with no explanation why it's there, with your one waiting to be filled... And the next level only reachable by jumping into it...
* Much of the soundtrack itself can cause bricks to be shat. [http://il.youtube.com/watch?v=aj5ldpXEOxk Only a Nightmare], which is pretty much a distillation of every horrific sound in the Historical Society/Prison/Labyrinth, [http://www.youtube.com/watch?v=bgf66PpwEu0 Death Shamble], and [http://il.youtube.com/watch?v=eogPq7nnvwo Suddenly Awake], which is part of the reason the alternate hospital is so traumatizing.
** On that [[Incredibly Lame Pun|note]], there's the way the game warns you that there's enemies in a room in [[Another Side, Another Story|Born From a Wish]]. Since there's no radio, they went with two different methods. The first one was making all of the monsters' footsteps really loud. The second? Walking into a room, only to be blasted with [http://www.youtube.com/watch?v=vlSiQ1UwLOY this].
* Speaking of Born From a Wish, the entire time that Mary is in the mansion, she hasn't seen the man she's been talking to face-to-face, instead speaking to him through doors. While you get an idea of what's going on after visiting the attic, it's not until Mary leaves through the back door of the house to get to the Lakeview Apartments that it really hits you. {{spoiler|"STAY OUT OF THE HAUNTED HOUSE"}}
* There is a subtle one in the alternate hospital: {{spoiler|The room Maria was resting in in the regular hospital is now empty. However, if you listen, you can hear breathing.}}
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* The collection of diary entries spread out in the street. Reading through them, you find someone had written down what they knew about surviving the monsters (saying that they'd probably be dead by the time you found their notes). After reading through 3 of the 5, you go to read the 4th, which simply says "Run away". While creepy, curious players will still be wanting to know what the last note says. {{spoiler|"RUN AWAY! RUN AWAY! RUN AWAY! RUN AWAY! RUN AWAY! RUN AWAY! RUN AWAY! RUN AWAY! RUN AWAY!"}}
* Speaking of mindfucks, one early sequence of the game has you go to a room that has nothing but an eerie red light, a collection of butterflies, and an [[Hell Is That Noise|an incessant, industrial grinding noise somewhere in the background]]. There's a hole in the wall you need to stick your hand into to get a key. It's surprisingly horrifying when, [[The Fourth Wall Will Not Protect You|after a vibrating jerk from the controller]], {{spoiler|absolutely nothing happens}}.
* Can't believe nobody has mentioned this yet. In the Lakeview Hotel, if you go up to the third floor at the gate which halts your progress to the room James and Mary stayed at until you get the key, if you stay a couple of seconds, you can hear a female voice (possibly Mary) whisper "James". Nearly crapped my pants as I was NOT expecting that.
* How about the sequence that requires you to cross to the centre of the prison yard, only to hear what sounds like many people running/jogging/trudging in unison around the edges, near the walls. It's too misty to see that far, and if you get up your nerve to go and investigate there is nothing there, and the sound stops... until you make your way to the central path again. Leaving you with the uneasy feeling that you're being circled repeatedly by the ghosts of the prisoners who took exercise in the yard {{spoiler|(and were quite possibly executed on the scaffold you find dead-centre)}}, or possibly that there's some many-legged horror forever one step ahead of you. Or both.