Silent Running Mode: Difference between revisions

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This trope is almost invariably featured in a [[Sub Story]]. This trope has also been [[Recycled in Space]], and many a [[Cool Ship]] has been called upon to do submarine-style silent running. Often this depends on the unrealistic conviction that [[Space Is Noisy|there is sound in space]], but it could be denoted as [[Stealth in Space|minimizing heat discharge or something similar to prevent detection by sensors]]. Not to be confused with the film ''[[Silent Running]]''.
{{examples}}
 
== Film ==
* ''[[Das Boot]]''
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* ''[[Futurama]]'': "Nobody make a smell!"
* In the ''[[Space Ghost Coast to Coast]]'' episode "Flipmode", Space Ghost is putting on a murder mystery dinner set in a submarine. At one point ([[Intoxication Ensues|high on natural gas]]) he yells, "We're in ''silent running'' here. Moltar, we are in silent running! (''louder'') Do you understand the concept of silent running?!"
 
== Tabletop Games ==
* ''[[Rogue Trader]]'' has Silent Running - it's not foolproof, but the other ships need to succeed on a search attempt, and it's much harder for [[Space Mines]] to notice silent ships. There ''are'' active stealth systems, but they give bonuses for Silent Running rather than replace it. Since silent running involves shutting down non-essential systems, it [[Space Friction|reduces cruising speed]], makes ship actions that require a roll harder to perform and on each manoeuvre a helmsman must pass a test (which depends on manoeuvrability, thus it's much easier to do on a frigate than on a battleship) to avoid giving away the ship's presence. Certain activities (like firing ship-scale weapons, or sensor jamming) are inherently not "silent", of course. As with anything, there are systems that improve performance, including drives made for silent running; naturally, modifications used by [[Space Pirates]] have similar effect. There's an expensive passive sensor suite allowing to use Detection without penalty, while the Stryxis have sensors that operate on principles other than EM and can be used normally in Silent Running. Conversely, the Rak'Gol ships use badly shielded fission drives that are hard to hide, while the Orks (except the Blood Axes who learned from de Humies too much) are not into subtlety, so they have a minor penalty; certain Human ships are not made for this, too. "Disengage" action consists of running out of the enemy sensor range, then drifting away in silent running.
 
== Video Games ==