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* [[Acceptable Targets]]: Surprisingly, despite the majority of the enemies being Soviet soldiers (either past or alternate-present), most of the recordings and flashbacks do quite a bit to humanize the Russians in general. We see recordings of a couple deeply in love, leftovers of friends playing chess, teachers taking care of schoolchildren, and so on.
** However, the evil masters of Katorga-12 were also intentionally exposing the children to E99 by putting it in their milk just to see the results, so while the people in general were human beings, the Soviet war machine was definitely run by evil bastards.
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** [[Paranoia Fuel]]: The first time you meet the "Echo" Zek, he jumps and takes a stab at you, after which he vanishes. If you have the Spikeshot rifle, you can use the thermal scope to look behind you... and see that ''he's still there''. He stalks you for most of that chapter, and most people don't even know he's there.
* [[Player Punch]]: Barisov's ending. As the details start slowly adding up, Devlin, who made himself fairly useful in fights, voiced the confusion the player was likely feeling in the early part of the game and was {{spoiler|eventually murdered by Demichev, and is now alive and well, thanks to you,}} says, "Isn't that right, '' {{spoiler|Comrade}}?''" This moment tells you what's going on before {{spoiler|the statue does, and it's your own buddy obliviously saying [[You Can't Go Home Again]]}}.
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