Situational Sword: Difference between revisions

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Situational Swords are similar in concept to the [[Empathic Weapon]], but generally tend to be non-Sentient. When [[Empathic Weapon]] is a '''Situational Sword''', it is usually [[Loyal Phlebotinum]].
 
A common subtrope is [[Weapon of X-Slaying]].
 
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* The rules for intelligent weapons in ''[[Dungeons & Dragons|D&D]]'' include the option of a special purpose that comes with a matching special power only used in the pursuit of said purpose. The chance for a randomly rolled magic weapon to have this property is somewhere around 1% or less.
** You don't have to go quite that far, however. ''Un''intelligent weapons with situational bonuses and/or powers are likewise a long-standing and rather more common D&D staple. ''Sword + 1, + 3 vs. spellcasters'', anybody?
** ''Weapons of Legacy''. There's no plot device or game mechanic someone didn't try to stick in D&D, so they made an entire D&D 3.5 sourcebook dedicated to weapons with specific purpose that unlock abilities via "achievements"/quests.
** The ''Bane'' enchantment is entirely this. (Animalbane, Demonbane, Elementalbane, etc.)