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* ''[[City of Heroes]]'' uses an obvious IRC descendant for its chat window.
* ''[[Nethack]]'' has a number of these, including naming items, dipping items in liquids, rubbing items, invoking items, and accessing containers which are lying on the ground. They're accessed through the pound sign ('#') rather than the slash key.
* The original ''[[Team Fortress Classic
** Server-side mods for [[
*** Because of this, TF2's Medieval Mode auto-parser ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).
** Slash commands are still common ways to interact with an FPS's [[Master Console|command console]] on the PC. Some engines make the slash optional; some engines automatically broadcast anything typed in the console without a slash. Differentiating between these engines is an [[Hilarity Ensues|exercise in frustration]].
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** The players also like to mock these in the chat channels. For example. Party A makes a comment against Party B, intended to be disparaging, insulting, riling, or otherwise offensive. Party B writes /wrists, which implies that he slits his wrists. But it's usually done sarcastically.
** One joke video said that a secret cheat was /enable {{spoiler|[[Rickroll]]}}.
* In the ''[[
* ''[[Battle for Wesnoth]]'' is one of the least clunky pieces of open source software, but text commands (entered through the colon) are still the only interface for shuffling people around in multiplayer games.
* ''[[Grand Theft Auto San Andreas]]'' can be patched to play online. Most servers have hundreds of commands, and every one is different, so switching is always an exercise in frustration.
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