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Slash Command: Difference between revisions

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* ''[[City of Heroes]]'' uses an obvious IRC descendant for its chat window.
* ''[[Nethack]]'' has a number of these, including naming items, dipping items in liquids, rubbing items, invoking items, and accessing containers which are lying on the ground. They're accessed through the pound sign ('#') rather than the slash key.
* The original ''[[Team Fortress Classic (Video Game)|Team Fortress]]'' (a mod for ''[[Quake (Video Gameseries)|Quake]]'') used slash commands to perform certain actions such as deploying a turret. This became annoying for new players, as they had to find a large number of keys to "bind" to each command, and had to edit configuration files and go through other contortions to get the changes to stick. Many early FPS mods--even into the ''[[Half Life]]'' era--suffered similar problems.
** Server-side mods for [[Team Fortress 2 (Video Game)|Team Fortress 2]], like SourceMod, when installed and enabled on a server, also allow the player to do specific actions by typing slash commands on the chatbox, like /rtd or /rtv.
*** Because of this, TF2's Medieval Mode auto-parser ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).
** Slash commands are still common ways to interact with an FPS's [[Master Console|command console]] on the PC. Some engines make the slash optional; some engines automatically broadcast anything typed in the console without a slash. Differentiating between these engines is an [[Hilarity Ensues|exercise in frustration]].
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** The players also like to mock these in the chat channels. For example. Party A makes a comment against Party B, intended to be disparaging, insulting, riling, or otherwise offensive. Party B writes /wrists, which implies that he slits his wrists. But it's usually done sarcastically.
** One joke video said that a secret cheat was /enable {{spoiler|[[Rickroll]]}}.
* In the ''[[Unreal Tournament (Video Game)|Unreal Tournament]]'' series of games everything typed in the console, which doubles as the text chat, is treated as a command. Only lines which start with a chat ("say", "teamsay") command are then broadcasted. Also, Every function in the game engine has a corresponding command, pressing any key has the effect of typing a console command without showing it in the console.
* ''[[Battle for Wesnoth]]'' is one of the least clunky pieces of open source software, but text commands (entered through the colon) are still the only interface for shuffling people around in multiplayer games.
* ''[[Grand Theft Auto San Andreas]]'' can be patched to play online. Most servers have hundreds of commands, and every one is different, so switching is always an exercise in frustration.
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