Sliding Scale of Anti-Villains: Difference between revisions

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{{trope}}
Much like how [[Anti-Hero|Anti-Heroes]]es can be vastly different from each other, so can [[Anti-Villain|Anti-Villains]]s. This scale is a measure of how evil an [[Anti-Villain]] is. Inversely related to [[Sliding Scale of Antagonist Vileness]]. Can contribute to [[Sliding Scale of Villain Threat]] and [[Sliding Scale of Villain Effectiveness]]. Compare with [[Sliding Scale of Anti-Heroes]].
 
Type I, Type II, and Type III usually can be evil, although they average out at a darker shade of grey. Type IV characters are a [[A Lighter Shade of Grey|light grey]] at their worst, and [[Good Versus Good|good characters aimed at greater goods]] at their best.
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=== Type II: Woobie [[Anti-Villain]] ===
It's obvious that these types of villains don't WANT to be evil; circumstances just make them out to be. They may act out of [[Undying Loyalty]] or [[Love Martyr|love for someone]] or maybe they're simply fighting for their own survival. Others are [[Break the Cutie|broken cuties]] who have snapped and want to end their suffering by destroying everything. Usually they are suffering from their alignment. The characters garners our sympathy not because their goal is good but because we can see how the [[Crapsack World]] made them the way they are. Often suffer from a damaged psyche. [[Anti-Villain|Anti-Villains]]s in this category may become true villains, but they're also just as likely to turn into an Anti-Hero.
 
The defining trope for this type of Anti-Villain would be a '''[[Woobie, Destroyer of Worlds]]'''.
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=== Type IV: [[Anti-Villain|"Villain"]] In Name Only ===
 
These characters either lack any villainous traits whatsoever or have so much concern over others that any signs of villainy are nearly completely drowned out. Frequently, these characters are called villains only because they fight against the hero. Basically, these guys are NEVER actively malevolent. They usually have some other reason for opposing the hero besides evil schemes. Ironically, these characters can be extremely dangerous to the hero as their high skill at arms/competence more than makes up for their lack of vileness. Fighting them also poses a moral dilemma which can also sap the hero's morale. It is at this point where an [[Anti-Villain]] starts to blur with the [[Hero Antagonist]]. Having to kill a particularly well liked type 4 in a boss fight can be a [[Player Punch]]. Their deaths are extremely likely to be a [[Tear Jerker]]. These [[Anti-Villain|Anti-Villains]]s have virtually no chance of becoming a true villain - in fact, if they did, it would probably mess up the flow of the story.
 
A defining trope for this type of Anti-Villain is the '''[[Designated Villain]]'''.
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=== [[Literature]] ===
* Nicci of the ''[[Sword of Truth]]'' series, along with several minor villains who aren't [[Complete Monster|Complete Monsters]]s, such as Michael and Sebastian.
 
=== [[Live Action TV]] ===
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* Mifune in ''[[Soul Eater]]''
* In ''[[One Piece]]'', this type applies to any of the Marines (particularly Smoker and Garp) that aren't corrupt or abusive, and follow a reasonable justice code that usually conflicts with the intentions of their [[Knight Templar]] superiors.
* Shin and Noi from ''[[Dorohedoro]]'' are an interesting example. Both seem to be [[Blood Knight]] assassins at a first glance, but in reality they are just [[Punch Clock Villain|Punch Clock Villains]]s that reserve their ruthlessness on the people they suppose to kill.
* Zagato from ''[[Magic Knight Rayearth]]''
* Joshua from ''[[Seikon no Qwaser]]''
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* [[Donkey Kong]] himself when he's the antagonist, such as the classic arcade game or the ''[[Mario vs. Donkey Kong]]'' series. He never has any malicious intent in mind; he simply has trouble controlling his impulses and tends to get angry when he doesn't get what he wants, leaving [[Super Mario Bros.|Mario]] to stop him. After Mario defeats DK, he generally forgives him and gives DK whatever he wanted in the first place.
* {{spoiler|Claus, AKA The Masked Man}} from ''[[Mother 3]]''. He's only evil because {{spoiler|Porky revived his dead body and brainwashed him as an assassin.}}
* {{spoiler|Aphelion, the silver dragon}} from ''[[Radiata Stories]]'' is the closest thing to a [[Big Bad]] the game has--andhas—and wouldn't be considered evil on any conceivable moral scale if it weren't for the fact that {{spoiler|his plan '''cannot''' go through without killing his fellow dragons and the host of his opposite, Quasar.}}
* Mr Freeze in [[Arkham City]] is this with a bit of Type II. As usual his main goal is to protect his wife and he only goes against Batman once in the entire game and that's just because Bruce's stubborness lead to a miscomunication between them.
* The Theives Guild in [[The Elder Scrolls]] IV: Oblivion. Despite being unrepentant theives they never kill, protect the poor and only target people who can easily afford the loss. Their leader the Grey Fox in particualr fits this as he only resorts to crime due to a curse which he seeks to break.
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