Smashing Hallway Traps of Doom: Difference between revisions

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* This is very common in ''[[Castlevania]]''. Earlier entries featured instant-kill versions, but in interests of accessibility, they were toned down to dealing heavy damage by ''[[Symphony of the Night]]''.
* ''[[Cave Story]]'' had the Presses, which are Thwomps [[Expy|in all but name]]. The most notable uses of them are found right before and right at the end of the Last Cave, the latter of which had a {{spoiler|string of Presses one had to make carefully controlled Boosts past}}. Heavy Press {{spoiler|the penultimate boss in Hell/the Sacred Grounds}} is a minor deviation, in that it doesn't fall on you until you kill it, which happens to be the world's most blatantly-telegraphed [[Kaizo Trap]].
* ''[[The Elder Scrolls IV: Oblivion]]'' has lots of these. In one [[Escort Mission]], the NPC you're escorting [[Leeroy Jenkins|charges straight into one, dying instantly]].
* You can build these in ''[[Dwarf Fortress]]''. In addition to old standbys like the "stone-fall trap" and weapon traps loaded with ten +iron warhammers+, a bit of creativity leads to things like the Dwarven Atomsmasher (a drawbridge that slams down on an enemy, obliterating them from existence due to a [[Good Bad Bug]]) or artificially-engineered cave-ins.
* The Earth Shrine in ''[[Final Fantasy IX]]'' is booby-trapped this way, forcing Zidane and Quina to jump past the traps in order to get to the inner sanctum: