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Smashing Hallway Traps of Doom: Difference between revisions

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[[File:SuperMarioWorld_hallway_9202.gif|link=Super Mario World (video game)|frame|All that running through scenes like this in all his games and he hasn't lost a pound...]]
 
{{quote|'''Gwen:''' What is this thing? There's no useful purpose for there to be a bunch of chompy, crushy things in the middle of a hallway! <br />
'''Jason:''' Gwen — <br />
'''Gwen:''' No! I mean, we shouldn't have to do this! It makes no logical sense! Why is it here?! <br />
'''Jason:''' Because it's on the television show. <br />
'''Gwen:''' Well, forget it! I'm not doing it! This episode was ''[[Who Writes This Crap?|badly written!]]''|''[[Galaxy Quest]]'' }}
 
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* You can build these in ''[[Dwarf Fortress]]''. In addition to old standbys like the "stone-fall trap" and weapon traps loaded with ten +iron warhammers+, a bit of creativity leads to things like the Dwarven Atomsmasher (a drawbridge that slams down on an enemy, obliterating them from existence due to a [[Good Bad Bug]]) or artificially-engineered cave-ins.
* The Earth Shrine in ''[[Final Fantasy IX]]'' is booby-trapped this way, forcing Zidane and Quina to jump past the traps in order to get to the inner sanctum:
{{quote| '''Quina''': Aiya! We almost flat like pancake!}}
* ''[[Serious Sam]] - The Second Encounter'' has smashing ceilings in quite a few places. Most notably, in the first level.
* ''[[Contra]]'' games have them making rather frequent appearances. For an example, in area 7 of the first game on the NES.
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